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_c387396 _d387396 |
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| 001 | 387396 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230319113434.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 220601s2012 sz | s |||| 0|eng d | ||
| 020 | _a9783031021954 | ||
| 024 | 7 |
_a10.1007/978-3-031-02195-4 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQ387.2 _b2012 EB |
|
| 100 | 1 |
_aJohnson, Jeff _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687468 _c(Consultant) |
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| 245 | 1 | 0 |
_aConceptual Models : _bCore to Good Design _cby Jeff Johnson, Austin Henderson |
| 250 | _a1st edition 2012 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2012 |
|
| 300 | _a1 recurso en línea (XIII, 96 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Human-Centered Informatics _x1946-7699 |
|
| 505 | 0 | _aUsing Tools -- Start with the Conceptual Model -- Definition -- Structure -- Example -- Essential Modeling -- Optional Modeling -- Process -- Value -- Epilogue. | |
| 520 | _aPeople make use of software applications in their activities, applying them as tools in carrying out tasks. That this use should be good for people--easy, effective, efficient, and enjoyable--is a principal goal of design. In this book, we present the notion of Conceptual Models, and argue that Conceptual Models are core to achieving good design. From years of helping companies create software applications, we have come to believe that building applications without Conceptual Models is just asking for designs that will be confusing and difficult to learn, remember, and use. We show how Conceptual Models are the central link between the elements involved in application use: people's tasks (task domains), the use of tools to perform the tasks, the conceptual structure of those tools, the presentation of the conceptual model (i.e., the user interface), the language used to describe it, its implementation, and the learning that people must do to use the application. We further show that putting a Conceptual Model at the center of the design and development process can pay rich dividends: designs that are simpler and mesh better with users' tasks, avoidance of unnecessary features, easier documentation, faster development, improved customer uptake, and decreased need for training and customer support. Table of Contents: Using Tools / Start with the Conceptual Model / Definition / Structure / Example / Essential Modeling / Optional Modeling / Process / Value / Epilogue. | ||
| 988 | _aSynthesis Collection of Technology_2012 | ||
| 650 | 7 |
_2embne _9149839 _aInterfaces de usuario _xDiseño |
|
| 650 | 7 |
_2embne _9139824 _aProgramas de ordenador _xDiseño |
|
| 650 | 7 |
_2embne _9686599 _aOntologías (Recuperación de la información) |
|
| 700 | 1 |
_aHenderson, Austin _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687467 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031010675 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031033230 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02195-4 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2023 _dz _esc _zSI |
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