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020 _a9783031020926
024 7 _a10.1007/978-3-031-02092-6
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQ181
_b2021 EB
100 1 _aHaghanikar, Mojgan M.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687346
245 1 0 _aVisualizing Dynamic Systems :
_bVolumetric and Holographic Display
_cby Mojgan M Haghanikar
250 _a1st edition 2021
264 1 _aCham
_bSpringer International Publishing
_c2021
300 _a1 recurso en línea (XXIII, 87 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Engineering Science and Technology
_x2690-0327
505 0 _aAcknowledgments -- Introduction -- Overview of Chapters -- The Art of Thinking About Complex Systems -- Spatial Abilities and Success in Sciences -- Science Education Literature on Visualization -- EdTech Solutions -- Emerging Technologies: A Twist on EdTech Solutions -- Curriculum Design and Emerging Technologies. -- Breakthroughs in Scientific Communication -- References -- Author Biography.
520 _aThis book is aimed to help instructional designers, science game designers, science faculty, lab designers, and content developers in designing interactive learning experiences using emerging technologies and cyberlearning. The proposed solutions are for undergraduate and graduate scientific communication, engineering courses, scientific research communication, and workforce training. Reviewing across the science education literature reveals various aspects of unresolved challenges or inabilities in the visualization of scientific concepts. Visuospatial thinking is the fundamental part of learning sciences; however, promoting spatial thinking has not been emphasized enough in the educational system (Hegarty, 2014). Cognitive scientists distinguish between the multiple aspects of spatial ability and stresse that various problems or disciplines require different types of spatial skills. For example, the spatial ability to visualize anatomy cross-sections is significantly associated with mental rotation skills. The same is true for physical problems that often deal with spatial representations. However, most of the physics problems are marked by dynamicity, and visualizing dynamicity is inferred by the integrations of different participating components in the system. Therefore, what is needed for learning dynamicity is visualizing the mental animation of static episodes. This book is a leap into designing framework for using mixed reality (XR) technologies and cyberlearning in communicating advanced scientific concepts. The intention is to flesh out the cognitive infrastructure and visuospatial demands of complex systems and compare them in various contexts and disciplines. The practical implementation of emerging technology can be achieved by foreseeing each XR technology's affordances and mapping those out to the cognitive infrastructure and visuospatial demands of the content under development.
988 _aSynthesis Collection of Technology_2021
650 7 _2embne
_9139568
_aCiencia
_xEnseñanza asistida por ordenador
650 7 _9279972
_aCiencia
_xEstudio y enseñanza
650 7 _2embne
_9143894
_aImágenes mentales
776 0 8 _iPrinted edition:
_z9783031001642
776 0 8 _iPrinted edition:
_z9783031009648
776 0 8 _iPrinted edition:
_z9783031032202
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02092-6
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_esc
_zSI