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008 220601s2006 sz | s |||| 0|eng d
020 _a9783031016721
024 7 _a10.1007/978-3-031-01672-1
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA269
_b2006 EB
100 1 _aMacKenzie, Allen Brantley,
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686781
_d1977-
245 1 0 _aGame Theory for Wireless Engineers
_cby Allen B. MacKenzie, Luiz A. DaSilva
250 _a1st edition 2006
264 1 _aCham
_bSpringer International Publishing
_c2006
300 _a1 recurso en línea (IX, 76 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Communications
_x1932-1708
505 0 _aIntroduction to Game Theory -- Decision Making and Utility Theory -- Strategic Form Games -- Repeated and Markov Games -- Convergence to Equilibrium: Potential Games -- Future Directions.
520 _aThe application of mathematical analysis to wireless networks has met with limited success, due to the complexity of mobility and traffic models, coupled with the dynamic topology and the unpredictability of link quality that characterize such networks. The ability to model individual, independent decision makers whose actions potentially affect all other decision makers makes game theory particularly attractive to analyze the performance of ad hoc networks. Game theory is a field of applied mathematics that describes and analyzes interactive decision situations. It consists of a set of analytical tools that predict the outcome of complex interactions among rational entities, where rationality demands a strict adherence to a strategy based on perceived or measured results. In the early to mid-1990's, game theory was applied to networking problems including flow control, congestion control, routing and pricing of Internet services. More recently, there has been growing interest in adopting game-theoretic methods to model today's leading communications and networking issues, including power control and resource sharing in wireless and peer-to-peer networks. This work presents fundamental results in game theory and their application to wireless communications and networking. We discuss normal-form, repeated, and Markov games with examples selected from the literature. We also describe ways in which learning can be modeled in game theory, with direct applications to the emerging field of cognitive radio. Finally, we discuss challenges and limitations in the application of game theory to the analysis of wireless systems. We do not assume familiarity with game theory. We introduce major game theoretic models and discuss applications of game theory including medium access, routing, energy-efficient protocols, and others. We seek to provide the reader with a foundational understanding of the current research on game theory applied to wireless communications and networking.
988 _aSynthesis Collection of Technology_2006
650 7 _2embne
_aTeoría de juegos
_9686845
650 7 _2embne
_9152774
_aToma de decisiones (Estadística)
700 1 _aDaSilva, Luiz
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686782
776 0 8 _iPrinted edition:
_z9783031005442
776 0 8 _iPrinted edition:
_z9783031028007
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-01672-1
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2023
_dz
_esc
_zSI