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_c387126 _d387126 |
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| 001 | 387126 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230214104300.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 220601s2017 sz | s |||| 0|eng d | ||
| 020 | _a9783031015779 | ||
| 024 | 7 |
_a10.1007/978-3-031-01577-9 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA269 _b2017 EB |
|
| 100 | 1 |
_aFaltings, Boi _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686631 |
|
| 245 | 1 | 0 |
_aGame Theory for Data Science : _bEliciting Truthful Information _cby Boi Faltings, Goran Radanovic |
| 250 | _a1st edition 2017 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2017 |
|
| 300 | _a1 recurso en línea (XV, 135 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Artificial Intelligence and Machine Learning _x1939-4616 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Mechanisms for Verifiable Information -- Parametric Mechanisms for Unverifiable Information -- Nonparametric Mechanisms: Multiple Reports -- Nonparametric Mechanisms: Multiple Tasks -- Prediction Markets: Combining Elicitation and Aggregation -- Agents Motivated by Influence -- Decentralized Machine Learning -- Conclusions -- Bibliography -- Authors' Biographies . | |
| 520 | _aIntelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards. We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applications in prediction platforms, community sensing, and peer grading. | ||
| 988 | _aSynthesis Collection of Technology_2017 | ||
| 650 | 7 |
_2embne _aTeoría de juegos _9686845 |
|
| 650 | 7 |
_2embne _9495511 _aDatos masivos |
|
| 650 | 7 |
_2embne _9166090 _aAprendizaje automático |
|
| 700 | 1 |
_aRadanovic, Goran _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686632 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031004490 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031027055 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-01577-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b02/2023 _dz _esc _zSI |
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