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008 220601s2017 sz | s |||| 0|eng d
020 _a9783031015779
024 7 _a10.1007/978-3-031-01577-9
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA269
_b2017 EB
100 1 _aFaltings, Boi
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686631
245 1 0 _aGame Theory for Data Science :
_bEliciting Truthful Information
_cby Boi Faltings, Goran Radanovic
250 _a1st edition 2017
264 1 _aCham
_bSpringer International Publishing
_c2017
300 _a1 recurso en línea (XV, 135 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Artificial Intelligence and Machine Learning
_x1939-4616
505 0 _aPreface -- Acknowledgments -- Introduction -- Mechanisms for Verifiable Information -- Parametric Mechanisms for Unverifiable Information -- Nonparametric Mechanisms: Multiple Reports -- Nonparametric Mechanisms: Multiple Tasks -- Prediction Markets: Combining Elicitation and Aggregation -- Agents Motivated by Influence -- Decentralized Machine Learning -- Conclusions -- Bibliography -- Authors' Biographies .
520 _aIntelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards. We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applications in prediction platforms, community sensing, and peer grading.
988 _aSynthesis Collection of Technology_2017
650 7 _2embne
_aTeoría de juegos
_9686845
650 7 _2embne
_9495511
_aDatos masivos
650 7 _2embne
_9166090
_aAprendizaje automático
700 1 _aRadanovic, Goran
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686632
776 0 8 _iPrinted edition:
_z9783031004490
776 0 8 _iPrinted edition:
_z9783031027055
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-01577-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2023
_dz
_esc
_zSI