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008 220601s2009 sz | o |||| 0|eng d
020 _a9783031795466
024 7 _a10.1007/978-3-031-79546-6
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aT385
_b2009 EB
100 1 _aSbert, Mateu
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686520
245 1 0 _aInformation Theory Tools for Computer Graphics
_cby Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola
250 _a1st edition 2009
264 1 _aCham
_bSpringer International Publishing
_c2009
300 _a1 recurso en línea (XII, 153 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Computer Graphics and Animation
_x1933-9003
505 0 _aInformation Theory Basics -- Scene Complexity and Refinement Criteria for Radiosity -- Shape Descriptors -- Refinement Criteria for Ray-Tracing -- Viewpoint Selection and Mesh Saliency -- View Selection in Scientific Visualization -- Viewpoint-based Geometry Simplification.
520 _aInformation theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts in IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification.
988 _aSynthesis Collection of Technology_2009
650 7 _2embne
_9141143
_aGráficos de ordenador
650 7 _2embne
_9140554
_aInformación, Teoría de la
650 7 _2embne
_9141180
_aProceso de datos
700 1 _aFeixas, Miquel
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686521
700 1 _aRigau, Jaume
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686522
700 1 _aChover Sellés, Miguel
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686523
700 1 _aViola, Ivan
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
776 0 8 _iPrinted edition:
_z9783031795459
776 0 8 _iPrinted edition:
_z9783031795473
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79546-6
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2023
_dz
_eb
_zSI