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020 _a9783031795312
024 7 _a10.1007/978-3-031-79531-2
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.54
_b2008 EB
100 1 _aYoon, Sung-Eui
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686515
245 1 0 _aReal-Time Massive Model Rendering
_cby Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha
250 _a1st edition 2008
264 1 _aCham
_bSpringer International Publishing
_c2008
300 _a1 recurso en línea (IX, 112 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Computer Graphics and Animation
_x1933-9003
505 0 _aIntroduction -- Visibility -- Simplification and Levels of Detail -- Alternative Representations -- Cache-Coherent Data Management -- Conclusions -- Bibliography.
520 _aInteractive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography.
988 _aSynthesis Collection of Technology_2008
650 7 _2embne
_9166091
_aProceso de datos en tiempo real
650 7 _2embne
_9413188
_aProceso digital de imágenes
700 1 _aGobbetti, Enrico
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686516
700 1 _aKasik, David
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686517
700 1 _aManocha, Dinesh N.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686518
776 0 8 _iPrinted edition:
_z9783031795305
776 0 8 _iPrinted edition:
_z9783031795329
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79531-2
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2023
_dz
_eb
_zSI