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| 001 | 387015 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230203122554.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 220601s2008 sz | o |||| 0|eng d | ||
| 020 | _a9783031795312 | ||
| 024 | 7 |
_a10.1007/978-3-031-79531-2 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.54 _b2008 EB |
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| 100 | 1 |
_aYoon, Sung-Eui _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686515 |
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| 245 | 1 | 0 |
_aReal-Time Massive Model Rendering _cby Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha |
| 250 | _a1st edition 2008 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2008 |
|
| 300 | _a1 recurso en línea (IX, 112 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aSynthesis Lectures on Computer Graphics and Animation _x1933-9003 |
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| 505 | 0 | _aIntroduction -- Visibility -- Simplification and Levels of Detail -- Alternative Representations -- Cache-Coherent Data Management -- Conclusions -- Bibliography. | |
| 520 | _aInteractive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography. | ||
| 988 | _aSynthesis Collection of Technology_2008 | ||
| 650 | 7 |
_2embne _9166091 _aProceso de datos en tiempo real |
|
| 650 | 7 |
_2embne _9413188 _aProceso digital de imágenes |
|
| 700 | 1 |
_aGobbetti, Enrico _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686516 |
|
| 700 | 1 |
_aKasik, David _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686517 |
|
| 700 | 1 |
_aManocha, Dinesh N. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686518 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031795305 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031795329 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79531-2 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b02/2023 _dz _eb _zSI |
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