| 000 | 03109nam a2200445 i 4500 | ||
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_c386999 _d386999 |
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| 003 | ES-MaUEC | ||
| 005 | 20230206121622.0 | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 220601s2022 sz | o |||| 0|eng d | ||
| 020 | _a9783031792120 | ||
| 024 | 7 |
_a10.1007/978-3-031-79212-0 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aT385 _b2022 EB |
|
| 100 | 1 |
_aTiago, Novello _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686610 |
|
| 245 | 1 | 0 |
_aGPU Ray Tracing in Non-Euclidean Spaces _cby Novello Tiago, da Silva Vinícius, Velho Luiz |
| 250 | _a1st edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2022 |
|
| 300 | _a1 recurso en línea (XVI, 112 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging _x2469-4223 |
|
| 505 | 0 | _aList of Figures -- Introduction -- Mathematical Background -- Visualization of Three-Dimensional Spaces -- Immersive Visualization -- Riemannian Ray Tracing -- Classical \lowercase {non -- Nil, SL2, and Sol -- Curved 3D Spaces -- Photo-Realism -- Bibliography -- Authors' Biographies. | |
| 520 | _aThis book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts. | ||
| 988 | _aSynthesis Collection of Technology_2022 | ||
| 650 | 7 |
_2embne _9141143 _aGráficos de ordenador |
|
| 650 | 7 |
_2embne _9670117 _aSistemas de imágenes tridimensionales |
|
| 700 | 1 |
_aSilva, Vinicius da _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686612 |
|
| 700 | 1 |
_aVelho, Luiz _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686611 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031792243 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031792007 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031792366 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79212-0 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b02/2023 _dz _eb _zSI |
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