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020 _a9783031025877
024 7 _a10.1007/978-3-031-02587-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.I52
_b2016 EB
100 1 _aEtiene, Tiago
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686607
245 1 3 _aAn Introduction to Verification of Visualization Techniques
_cby Tiago Etiene, Robert M. Kirby, Cláudio T. Silva
250 _a1st edition 2016
264 1 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XII, 80 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging
_x2469-4223
505 0 _aPreface -- Introduction -- Visualization in the Real World -- Validation and Verification in Simulation Science -- Isosurface Verification -- Volume Rendering Verification -- Conclusion -- Bibliography -- Authors' Biographies.
520 _aAs we increase our reliance on computer-generated information, often using it as part of our decision-making process, we must devise tools to assess the correctness of that information. Consider, for example, software embedded on vehicles, used for simulating aircraft performance, or used in medical imaging. In those cases, software correctness is of paramount importance as there's little room for error. Software verification is one of the tools available to attain such goals. Verification is a well known and widely studied subfield of computer science and computational science and the goal is to help us increase confidence in the software implementation by verifying that the software does what it is supposed to do. The goal of this book is to introduce the reader to software verification in the context of visualization. In the same way we became more dependent on commercial software, we have also increased our reliance on visualization software. The reason is simple: visualization is the lens through which users can understand complex data, and as such it must be verified. The explosion in our ability to amass data requires tools not only to store and analyze data, but also to visualize it. This book is comprised of six chapters. After an introduction to the goals of the book, we present a brief description of both worlds of visualization (Chapter 2) and verification (Chapter 3). We then proceed to illustrate the main steps of the verification pipeline for visualization algorithms. We focus on two classic volume visualization techniques, namely, Isosurface Extraction (Chapter 4) and Direct Volume Rendering (Chapter 5). We explain how to verify implementations of those techniques and report the latest results in the field of verification of visualization techniques. The last chapter concludes the book and highlights new research topics for the future.
988 _aSynthesis Collection of Technology_2016
650 7 _2embne
_9145622
_aSistemas de visualización de información
700 1 _aKirby, Robert M.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686412
_d1975-
700 1 _aSilva, Cláudio T.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686608
776 0 8 _iPrinted edition:
_z9783031014598
776 0 8 _iPrinted edition:
_z9783031037153
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02587-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2023
_dz
_eb
_zSI