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020 _a9783031024849
024 7 _a10.1007/978-3-031-02484-9
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.5915
_b2014 EB
100 1 _aDavies, Nigel
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aPervasive Displays :
_bUnderstanding the Future of Digital Signage
_cby Nigel Davies, Sarah Clinch, Florian Alt
250 _a1st edition 2014
264 1 _aCham
_bSpringer International Publishing
_c2014
300 _a1 recurso en línea (XIII, 114 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Mobile & Pervasive Computing
_x1933-902X
520 _aFueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction. In this lecture, we provide an introduction to this emerging field for researchers and practitioners interested in creating state-of-the-art pervasive display systems. We begin by describing the history of pervasive display research, providing illustrations of key systems, from pioneering work on supporting collaboration to contemporary systems designed for personalized information delivery. We then consider what the near future might hold for display networks -- describing a series of compelling applications that are being postulated for future display networks. Creating such systems raises a wide range of challenges and requires designers to make a series of important trade-offs. We dedicate four chapters to key aspects of pervasive display design: audience engagement, display interaction, system software, and system evaluation. These chapters provide an overview of current thinking in each area. Finally, we present a series of case studies of display systems and our concluding remarks.
988 _aSynthesis Collection of Technology_2014
650 7 _2embne
_9666053
_aComputación ubicua
700 1 _aClinch, Sarah
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686451
700 1 _aAlt, Florian
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686452
776 0 8 _iPrinted edition:
_z9783031013560
776 0 8 _iPrinted edition:
_z9783031036125
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02484-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2023
_dz
_eb
_zSI