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008 220601s2006 sz | o |||| 0|eng d
020 _a9783031022418
024 7 _a10.1007/978-3-031-02241-8
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aT385
_b2006 EB
100 1 _aZhang, Cha
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686427
245 1 0 _aLight Field Sampling
_cby Cha Zhang, Tsuhan Chen
250 _a1st edition 2006
264 1 _aCham
_bSpringer International Publishing
_c2006
300 _a1 recurso en línea (XCVIII, 6 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Image Video and Multimedia Processing
_x1559-8144
505 0 _aThe Light Field -- Light Field Spectral Analysis -- Light Field Uniform Sampling -- The Freeform Sampling Framework -- Light Field Active Sampling -- The Self-Reconfigurable Camera Array -- Conclusions and Future Work.
520 _aLight field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum, we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering and the ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically.
988 _aSynthesis Collection of Technology_2006
650 7 _2embne
_9143900
_aDiseño asistido por ordenador
650 7 _2embne
_9141143
_aGráficos de ordenador
700 1 _aChen, Tsuhan
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686428
_d1965-
776 0 8 _iPrinted edition:
_z9783031011139
776 0 8 _iPrinted edition:
_z9783031033698
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02241-8
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _dz
_eb
_zSI
_b02/2023