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| 008 | 220601s2015 sz | s |||| 0|eng d | ||
| 020 | _a9783031022050 | ||
| 024 | 7 |
_a10.1007/978-3-031-02205-0 _2doi |
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_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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_aQA76.9.H85 _b2015 EB |
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| 100 | 1 |
_aSelvin, Al _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686347 |
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| 245 | 1 | 0 |
_aConstructing Knowledge Art : _bAn Experiential Perspective on Crafting Participatory Representations _cby Albert M. Selvin, Simon Buckingham Shum |
| 250 | _a1st edition 2015 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2015 |
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| 300 | _a1 recurso en línea (XI, 107 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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_aSynthesis Lectures on Human-Centered Informatics _x1946-7699 |
|
| 505 | 0 | _aAcknowledgments -- Introduction -- Participatory Design and Representational Practice -- Dimensions of Knowledge Art -- Case Studies -- Discussion and Conclusions -- Appendix: Knowledge Art Analytics -- Bibliography -- Author Biographies. | |
| 520 | _aThis book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilitators or other practitioners. Most PD research focuses on tools and methods, or on participant experience. The next source of advantage is to better illuminate the role of practitioners-the people working with participants, tools, and methods in service of a project's larger goals. Just like participants, practitioners experience challenges, interactions, and setbacks, and come up with creative ways to address them while maintaining their stance of service to participants and stakeholders. Our research interest is in understanding what moves and choices practitioners make that either help or hinder participants' engagement with representations. We present a theoretical framework that looks at these choices from the experiential perspectives of narrative, aesthetics, ethics, sensemaking and improvisation and apply it to five diverse case studies of actual practice. Table of Contents: Acknowledgments / Introduction / Participatory Design and Representational Practice / Dimensions of Knowledge Art / Case Studies / Discussion and Conclusions / Appendix: Knowledge Art Analytics / Bibliography / Author Biographies. | ||
| 988 | _aSynthesis Collection of Technology_2015 | ||
| 650 | 7 |
_2embne _9543538 _aRepresentación del conocimiento |
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| 650 | 7 |
_2embne _9678144 _aDiseño de sistemas centrado en el usuario |
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| 700 | 1 |
_aBuckingham Shum, Simon J. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686348 |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783031010774 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031033339 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02205-0 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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_b01/2023 _dz _esc _zSI |
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