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008 220601s2015 sz | s |||| 0|eng d
020 _a9783031022050
024 7 _a10.1007/978-3-031-02205-0
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.H85
_b2015 EB
100 1 _aSelvin, Al
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686347
245 1 0 _aConstructing Knowledge Art :
_bAn Experiential Perspective on Crafting Participatory Representations
_cby Albert M. Selvin, Simon Buckingham Shum
250 _a1st edition 2015
264 1 _aCham
_bSpringer International Publishing
_c2015
300 _a1 recurso en línea (XI, 107 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Human-Centered Informatics
_x1946-7699
505 0 _aAcknowledgments -- Introduction -- Participatory Design and Representational Practice -- Dimensions of Knowledge Art -- Case Studies -- Discussion and Conclusions -- Appendix: Knowledge Art Analytics -- Bibliography -- Author Biographies.
520 _aThis book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilitators or other practitioners. Most PD research focuses on tools and methods, or on participant experience. The next source of advantage is to better illuminate the role of practitioners-the people working with participants, tools, and methods in service of a project's larger goals. Just like participants, practitioners experience challenges, interactions, and setbacks, and come up with creative ways to address them while maintaining their stance of service to participants and stakeholders. Our research interest is in understanding what moves and choices practitioners make that either help or hinder participants' engagement with representations. We present a theoretical framework that looks at these choices from the experiential perspectives of narrative, aesthetics, ethics, sensemaking and improvisation and apply it to five diverse case studies of actual practice. Table of Contents: Acknowledgments / Introduction / Participatory Design and Representational Practice / Dimensions of Knowledge Art / Case Studies / Discussion and Conclusions / Appendix: Knowledge Art Analytics / Bibliography / Author Biographies.
988 _aSynthesis Collection of Technology_2015
650 7 _2embne
_9543538
_aRepresentación del conocimiento
650 7 _2embne
_9678144
_aDiseño de sistemas centrado en el usuario
700 1 _aBuckingham Shum, Simon J.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686348
776 0 8 _iPrinted edition:
_z9783031010774
776 0 8 _iPrinted edition:
_z9783031033339
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02205-0
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b01/2023
_dz
_esc
_zSI