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| 003 | ES-MaUEC | ||
| 005 | 20230214104300.0 | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 220601s2017 sz | s |||| 0|eng d | ||
| 020 | _a9783031021190 | ||
| 024 | 7 |
_a10.1007/978-3-031-02119-0 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.76.I58 _b2017 EB |
|
| 100 | 1 |
_aKim, Eun-Youn _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686296 |
|
| 245 | 1 | 0 |
_aOn the Design of Game-Playing Agents _cby Eun-Youn Kim, Daniel Ashlock. |
| 250 | _a1st edition 2017 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2017 |
|
| 300 | _a1 recurso en línea (XIV, 172 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Games and Computational Intelligence _x2573-6493 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Introduction -- The First Place Where Trouble Arose -- Problems Beyond Representation -- Does All This Happen Outside of Prisoner's Dilemma? -- Noise! -- Describing and Designing Representations -- Bibliography -- Authors' Biographies. | |
| 520 | _aEvolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents-in other words, agents that plausibly model human behavior. | ||
| 988 | _aSynthesis Collection of Technology_2017 | ||
| 650 | 7 |
_2embne _aTeoría de juegos _xProceso de datos _9686845 |
|
| 650 | 7 |
_2embne _9160576 _aDilema del prisionero |
|
| 650 | 7 |
_2embne _9160930 _aAgentes inteligentes (Programas de ordenador) |
|
| 700 | 1 |
_aAshlock, Daniel _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686297 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031009914 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031032479 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02119-0 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b01/2023 _dz _esc _zSI |
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