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020 _a9781447175209
024 7 _a10.1007/978-1-4471-7520-9
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aT385
_b2022 EB
100 1 _aVince, John
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9681498
_q(John A.)
245 1 0 _aMathematics for Computer Graphics
_cby John Vince
250 _a6th ed. 2022.
264 1 _aLondon
_bSpringer International Publising
_c2022
300 _a1 recurso en línea (XXII, 564 páginas)
_b301 ilustraciones, 300 ilustraciones a color
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aUndergraduate Topics in Computer Science
_x2197-1781
505 0 _aPreface -- Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Complex Numbers -- Geometric Transforms -- Quaternion Algebra -- Quaternions in Space -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Appendix A -- Appendix B -- Index.
520 _aJohn Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Complex numbers Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
988 _aSpringer_Computer_2022
650 7 _2embne
_9141143
_aGráficos de ordenador
_xMatemáticas
776 0 8 _iPrinted edition:
_z9781447175193
776 0 8 _iPrinted edition:
_z9781447175216
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-1-4471-7520-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b11/2022
_dz
_eIG
_zSI