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| 020 | _a9789811906381 | ||
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_a10.1007/978-981-19-0638-1 _2doi |
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_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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_aQ325.6 _b2022 EB |
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_aPlaat, Aske _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9684996 |
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| 245 | 1 | 0 |
_aDeep Reinforcement Learning _cby Aske Plaat |
| 250 | _aFirst edition 2022 | ||
| 264 | 1 |
_aSingapore _bSpringer International Publising _c2022 |
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| 300 |
_a1 recurso en línea (XV, 406 páginas) _b1 ilustraciones |
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| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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| 505 | 0 | _a1. Introduction -- 2. Tabular Value-Based Methods -- 3. Approximating the Value Function -- 4. Policy-Based Methods -- 5. Model-Based Methods -- 6. Two-Agent Reinforcement Learning -- 7. Multi-Agent Reinforcement Learning -- 8. Hierarchical Reinforcement Learning -- 9. Meta Learning -- 10. Further Developments -- A. Deep Reinforcement Learning Suites -- B. Deep Learning -- C. Mathematical Background. | |
| 520 | _aDeep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even learned to outmatch three of the world's leading players.Deep reinforcement learning takes its inspiration from the fields of biology and psychology. Biology has inspired the creation of artificial neural networks and deep learning, while psychology studies how animals and humans learn, and how subjects' desired behavior can be reinforced with positive and negative stimuli. When we see how reinforcement learning teaches a simulated robot to walk, we are reminded of how children learn, through playful exploration. Techniques that are inspired by biology and psychology work amazingly well in computers: animal behavior and the structure of the brain as new blueprints for science and engineering. In fact, computers truly seem to possess aspects of human behavior; as such, this field goes to the heart of the dream of artificial intelligence. These research advances have not gone unnoticed by educators. Many universities have begun offering courses on the subject of deep reinforcement learning. The aim of this book is to provide an overview of the field, at the proper level of detail for a graduate course in artificial intelligence. It covers the complete field, from the basic algorithms of Deep Q-learning, to advanced topics such as multi-agent reinforcement learning and meta learning. | ||
| 988 | _aSpringer_Computer_2022 | ||
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_2embne _9166090 _aAprendizaje automático |
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_iPrinted edition: _z9789811906374 |
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_iPrinted edition: _z9789811906398 |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-981-19-0638-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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