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020 _a9789811906381
024 7 _a10.1007/978-981-19-0638-1
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQ325.6
_b2022 EB
100 1 _aPlaat, Aske
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9684996
245 1 0 _aDeep Reinforcement Learning
_cby Aske Plaat
250 _aFirst edition 2022
264 1 _aSingapore
_bSpringer International Publising
_c2022
300 _a1 recurso en línea (XV, 406 páginas)
_b1 ilustraciones
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
505 0 _a1. Introduction -- 2. Tabular Value-Based Methods -- 3. Approximating the Value Function -- 4. Policy-Based Methods -- 5. Model-Based Methods -- 6. Two-Agent Reinforcement Learning -- 7. Multi-Agent Reinforcement Learning -- 8. Hierarchical Reinforcement Learning -- 9. Meta Learning -- 10. Further Developments -- A. Deep Reinforcement Learning Suites -- B. Deep Learning -- C. Mathematical Background.
520 _aDeep reinforcement learning has attracted considerable attention recently. Impressive results have been achieved in such diverse fields as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs have taught themselves to understand problems that were previously considered to be very difficult. In the game of Go, the program AlphaGo has even learned to outmatch three of the world's leading players.Deep reinforcement learning takes its inspiration from the fields of biology and psychology. Biology has inspired the creation of artificial neural networks and deep learning, while psychology studies how animals and humans learn, and how subjects' desired behavior can be reinforced with positive and negative stimuli. When we see how reinforcement learning teaches a simulated robot to walk, we are reminded of how children learn, through playful exploration. Techniques that are inspired by biology and psychology work amazingly well in computers: animal behavior and the structure of the brain as new blueprints for science and engineering. In fact, computers truly seem to possess aspects of human behavior; as such, this field goes to the heart of the dream of artificial intelligence. These research advances have not gone unnoticed by educators. Many universities have begun offering courses on the subject of deep reinforcement learning. The aim of this book is to provide an overview of the field, at the proper level of detail for a graduate course in artificial intelligence. It covers the complete field, from the basic algorithms of Deep Q-learning, to advanced topics such as multi-agent reinforcement learning and meta learning.
988 _aSpringer_Computer_2022
650 7 _2embne
_9166090
_aAprendizaje automático
776 0 8 _iPrinted edition:
_z9789811906374
776 0 8 _iPrinted edition:
_z9789811906398
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-981-19-0638-1
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b10/2022
_dz
_eIG
_zSI