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008 170110s2016 gw | s |||| 0|eng d
020 _a9783658169268
024 7 _a10.1007/978-3-658-16926-8
_2doi
040 _bspa
_cES-MaUEC
_dES-MaUEC
_d
050 4 _aBF503
_b2016 EB
100 1 _aBrühlmann, Florian
_eautor
245 1 4 _aThe Effects of Framing in Gamification :
_bA Study of Failure
_cby Florian Brühlmann
250 _aFirst edition 2016
264 1 _aWiesbaden
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XIII, 68 páginas)
_b23 ilustraciones
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aBestMasters
_x2625-3615
505 0 _aThe Perspective of Self-Determination Theory -- The Role of Context in the Perception of Feedback -- Failing and Uncertainty in Games -- Two Experiments Testing the Effects of Framing on Motivation -- Implications for Theory and Design of Gamification.
520 _aThe author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification. Contents The Perspective of Self-Determination Theory The Role of Context in the Perception of Feedback Failing and Uncertainty in Games Two Experiments Testing the Effects of Framing on Motivation Implications for Theory and Design of Gamification Target Groups Lecturers, students and practitioners in the fields of psychology, information technology and design About the Author Florian Brühlmann is PhD student at the HCI research group at the University of Basel, Switzerland. He is a trained psychologist with special emphasis on Human-Computer Interaction. His research interests include player experience research, questionnaire development and statistical methods for human-computer interaction research.
988 _aSpringer_Psychology_2016
650 7 _2embne
_9140916
_aMotivación
650 7 _2embne
_9517870
_aGamificación
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-658-16926-8
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b05/2022
_dz
_eu
_zSI