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| 003 | ES-MaUEC | ||
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| 008 | 161116s2016 sz | s |||| 0|eng d | ||
| 020 | _a9783319465951 | ||
| 024 | 7 |
_a10.1007/978-3-319-46595-1 _2doi |
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_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aGV1469.34.S52 _b2016 EB |
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| 100 | 1 |
_aYoung, Garry _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _d1966- _9688625 |
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| 245 | 1 | 0 |
_aResolving the Gamer's Dilemma : _bExamining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia _cby Garry Young |
| 250 | _aFirst edition 2016 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2016 |
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| 300 | _a1 recurso en línea (V, 139 páginas) | ||
| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 | _aPalgrave Studies in Cyberpsychology | |
| 505 | 0 | _aChapter 1. Introducing the Gamer's Dilemma -- Chapter 2. Social Convention and the Likelihood of Harm: Luck's Initial Attempts at Resolving the Dilemma -- Chapter 3. Motivation, Discrimination and Special Status: Luck's Further Attempts at Resolving the Dilemma -- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel's attempt at Resolving the Dilemma -- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma -- Chapter 6. A New Approach to Resolving the Gamer's Dilemma: Applying Constructive Ecumenical Expressivism. | |
| 520 | _aThis book explores the gamer's dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer's dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally. | ||
| 988 | _aSpringer_Psychology_2016 | ||
| 650 | 7 |
_2embne _9334559 _aVideojuegos _xAspectos sociales |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783319465944 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783319465968 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783319835457 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-46595-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b05/2022 _dz _ek _zSI |
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