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020 _a9783030913946
024 7 _a10.1007/978-3-030-91394-6
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aLB1028.43
_b2022 EB
245 0 0 _aExtended Reality Usage During COVID 19 Pandemic
_cedited by Anitha S. Pillai, Giuliana Guazzaroni
250 _aFirst edition 2022
264 1 _aCham
_bSpringer International Publishing
_c2022
300 _a1 recurso en línea (X, 141 páginas)
_b13 ilustraciones, 10 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aIntelligent Systems Reference Library
_x1868-4408
_v216
505 0 _a1. Use of Extended Reality in Medicine during the Covid-19 pandemic -- XR based remote learning experience during pandemic: Effectiveness and Barriers -- How virtual and augmented reality are reshaping the fashion industry during the Covid-19 Pandemic.
520 _aThis book explores the benefits to online teaching incorporating extended reality technologies both from a teacher's and from a students' perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals' shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping was in demand and extensible reality helped in marketing the products and customers could also have a better shopping experience. Gaming industry has always brought in many new games for children and adults. Healthcare sector also leveraged the benefits of this technology to the fullest extent. The use of augmented and virtual reality in art and museum is also highlighted. Our book presents the different sectors that have benefitted using this technology during this time of crisis. This book will be very useful for students, professionals and researchers working in the area of virtual, augmented or mixed reality. Our aim is to bring out the use of this technology during the COVID-19 pandemic so that the readers are exposed to the various applications of this technology.
988 _aSpringer_Robotics_2022
650 7 _2embne
_9363686
_aRealidad virtual
_xAspectos sociales
650 7 _2embne
_9679169
_aRealidad aumentada
650 7 _2embne
_9155934
_aInternet en la enseñanza
700 1 _aPillai, Anitha S.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aGuazzaroni, Giuliana
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
776 0 8 _iPrinted edition:
_z9783030913939
776 0 8 _iPrinted edition:
_z9783030913953
776 0 8 _iPrinted edition:
_z9783030913960
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-91394-6
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
_n0
998 _b03/2022
_dz
_esc
_zSI