| 000 | 05822nam a22004455i 4500 | ||
|---|---|---|---|
| 999 |
_c368239 _d368239 _x1 |
||
| 001 | 368239 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230102121720.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 220209s2022 sz | s |||| 0|eng d | ||
| 020 | _a9783030955311 | ||
| 024 | 7 |
_a10.1007/978-3-030-95531-1 _2doi |
|
| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aQA76.76 _b2022 EB |
|
| 245 | 1 | 0 |
_aArtsIT, Interactivity and Game Creation : _bCreative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings _cedited by Matthias Wölfel, Johannes Bernhardt, Sonja Thiel |
| 250 | _aFirst edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publising _c2022 |
|
| 300 |
_a1 recurso en línea (XI, 470 páginas) _b154 ilustraciones, 131 ilustraciones a color |
||
| 336 |
_2rdacontent _aTexto _btxt |
||
| 337 |
_2rdamedia _aelectrónico _bc |
||
| 338 |
_2rdacarrier _arecurso electrónico _bcr |
||
| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aLecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering _x1867-822X _v422 |
|
| 505 | 0 | _aMedia Arts and Virtual Reality -- Digital art and dissipative structures -- Web-Mindscape and REFLEXION - In Sync/Out of Sync - : Biofeedback and Physical Computing in Inter active New Media Art -- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic -- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality -- Reconstructing Facial Expressions of HMD Users for Avatars in VR -- Tackling online hate speech? Play Your Role! -- Dynamic Suspense Management Through Adaptive Gameplay -- Toward Injury-Aware Game Design -- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety -- Statistical Models for Predicting Results in Professional League of Legends -- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case -- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage -- Considering Authorial Liberty in Adaptive Interactive Narratives -- Towards Inclusive and Interactive Spaces for Breakdancing -- Collaboration, Inclusion and Participation -- Creative collaboration with the "brain" of a search engine: Effects on cognitive stimulation and evaluation apprehension -- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments -- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling -- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability -- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator -- Artificial Intelligence in Art and Culture -- AI in Art: Simulating the Human Painting Process -- Unusual Transformation: A Deep Learning Approach to Create Art -- Synthography - An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography -- Contextual storytelling using machine learning representations of sound and music -- Questions and answers: Important steps to let AI chatbots answer questions in the museum -- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression -- Approaches and Applications -- Design Patterns of Health Animation - Scaling pattern Languages Into a New Domain -- The Effect of Characters' Locomotion on Audience Perception of Crowd Animation -- Information presentation in autonomous shuttle busses: - What and how? -- AI Assisted Design of Sokoban Puzzles using Automated Planning -- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network -- User Study on the Effects of Explainable AI Visualizations on Non-Experts. | |
| 520 | _aThis book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications. | ||
| 988 | _aSpringer_Computer_2022 | ||
| 650 | 7 |
_2embne _aVideojuegos _xDiseño _vCongresos y asambleas _9369981 |
|
| 700 | 1 |
_aWölfel, Matthias _eeditor literario _0(orcid)0000-0003-1601-5146 _1https://orcid.org/0000-0003-1601-5146 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aBernhardt, Johannes _eeditor literario _0(orcid)0000-0002-1988-8957 _1https://orcid.org/0000-0002-1988-8957 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aThiel, Sonja _eeditor literario _0(orcid)0000-0002-0443-3685 _1https://orcid.org/0000-0002-0443-3685 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 773 | 0 | _tSpringer Nature eBook | |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030955304 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030955328 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-95531-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE _n0 |
||
| 998 |
_b03/2022 _dz _eh _zSI |
||