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| 001 | 368202 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230102121716.0 | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 220123s2022 sz | s |||| 0|eng d | ||
| 020 | _a9783030953058 | ||
| 024 | 7 |
_a10.1007/978-3-030-95305-8 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aGV1469.15 _b2022 EB |
|
| 245 | 0 | 0 |
_aVideogame Sciences and Arts : _b12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers _cedited by Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa |
| 250 | _aFirst edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publising _c2022 |
|
| 300 |
_a1 recurso en línea (XII, 141 páginas) _b47 ilustraciones, 32 ilustraciones a color |
||
| 336 |
_2rdacontent _aTexto _btxt |
||
| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aCommunications in Computer and Information Science _x1865-0937 _v1531 |
|
| 505 | 0 | _aEsports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense. | |
| 520 | _aThis book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic. | ||
| 988 | _aSpringer_Computer_2022 | ||
| 650 | 7 |
_2embne _9141365 _aVideojuegos _vCongresos |
|
| 700 | 1 |
_aBarbedo, Inês _eeditor literario |
|
| 700 | 1 |
_aBarroso, Bárbara _eeditor literario |
|
| 700 | 1 |
_aLegerén, Beatriz _eeditor literario |
|
| 700 | 1 |
_aRoque, Licínio _eeditor literario |
|
| 700 | 1 |
_aSousa, João Paulo _eeditor literario |
|
| 773 | 0 | _tSpringer Nature eBook | |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-95305-8 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE _n0 |
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| 998 |
_b03/2022 _dz _eu _zSI |
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