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| 003 | ES-MaUEC | ||
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| 008 | 220112s2022 sz | s |||| 0|eng d | ||
| 020 | _a9783030790622 | ||
| 024 | 7 |
_a10.1007/978-3-030-79062-2 _2doi |
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_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.9 .V5 _b2022 EB |
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| 245 | 0 | 0 |
_aVirtual and Augmented Reality (VR/AR) : _bFoundations and Methods of Extended Realities (XR) _cedited by Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung |
| 250 | _aFirst edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publising _c2022 |
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| 300 |
_a1 recurso en línea (X, 429 páginas) _b1 ilustraciones |
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| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_aarchivo de texto _bPDF |
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| 505 | 0 | _a1 R. Doerner et al., Introduction to Virtual and Augmented Reality -- 2 R. Doerner and F. Steinicke, Perceptual Aspects of VR -- 3 B. Jung and A. Vitzhum, Virtual Worlds -- 4 P. Grimm at al., VR/AR Input Devices and Tracking -- 5 W. Broll et al., VR/AR Output Devices -- 6 R. Doerner et al., Interaction in Virtual Worlds -- 7 M. Buhr et al., Real-time Aspects of VR Systems -- 8 W. Broll, Augmented Reality -- 9 R. Doerner et al., VR/AR Case Studies -- 10 W. Broll et al., Authoring of VR/AR Applications -- 11 R. Doerner, Mathematical Foundations of VR/AR. | |
| 520 | _aThis comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies. | ||
| 988 | _aSpringer_Computer_2022 | ||
| 650 | 7 |
_2embne _9149935 _aRealidad virtual |
|
| 650 | 7 |
_2embne _9679169 _aRealidad aumentada |
|
| 700 | 1 |
_aDoerner, Ralf _eeditor literario _4 _4 |
|
| 700 | 1 |
_aBroll, Wolfgang _eeditor literario _4 _4 |
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| 700 | 1 |
_aGrimm, Paul _eeditor literario _4 _4 |
|
| 700 | 1 |
_aJung, Bernhard _eeditor literario _4 _4 |
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| 773 | 0 | _tSpringer Nature eBook | |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-79062-2 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE _n0 |
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| 998 |
_b03/2022 _dz _eu _zSI |
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