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020 _a9783030343729
024 7 _a10.1007/978-3-030-34372-9
_2doi
040 _aES-MaUEC
_bspa
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050 4 _aTA1634
_b2022 EB
100 1 _aSzeliski, Richard,
_eautor
_9683104
_d1958-
245 1 0 _aComputer Vision :
_bAlgorithms and Applications
_cby Richard Szeliski
250 _aSecond edition 2022
264 1 _aCham
_bSpringer International Publising
_c2022
300 _a1 recurso en línea (XXII, 925 páginas)
_b518 ilustraciones, 144 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aTexts in Computer Science
_x1868-095X
505 0 _a1 Introduction -- 2 Image Formation -- 3 Image Processing -- 4 Model Fitting and Optimization -- 5 Deep Learning -- 6 Recognition -- 7 Feature Detection and Matching -- 8 Image Alignment and Stitching -- 9 Motion Estimation -- 10 Computational Photography -- 11 Structure from Motion and SLAM -- 12 Depth Estimation -- 13 3D Reconstruction -- 14 Image-Based Rendering -- 15 Conclusion -- Appendix A: Linear Algebra and Numerical Techniques -- Appendix B: Bayesian Modeling and Inference -- Appendix C: Supplementary Material.
520 _aComputer Vision: Algorithms and Applications explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. More than just a source of "recipes," this exceptionally authoritative and comprehensive textbook/reference takes a scientific approach to the formulation of computer vision problems. These problems are then analyzed using the latest classical and deep learning models and solved using rigorous engineering principles. Topics and features: Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Incorporates totally new material on deep learning and applications such as mobile computational photography, autonomous navigation, and augmented reality Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Includes 1,500 new citations and 200 new figures that cover the tremendous developments from the last decade Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, estimation theory, datasets, and software Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision. About the Author Dr. Richard Szeliski has more than 40 years' experience in computer vision research, most recently at Facebook and Microsoft Research, where he led the Computational Photography and Interactive Visual Media groups. He is currently an Affiliate Professor at the University of Washington where he co-developed (with Steve Seitz) the widely adopted computer vision curriculum on which this book is based.
988 _aSpringer_Computer_2022
650 7 _2embne
_9159793
_aVisión por ordenador
650 7 _2embne
_9151819
_aAlgoritmos computacionales
773 0 _tSpringer Nature eBook
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-34372-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
_n0
998 _b03/2022
_dz
_eu
_zSI