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020 _a9789813369429
024 7 _a10.1007/978-981-33-6942-9
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aLB1044.87
_b2021 EB
245 1 0 _aWhen VR Serious Games Meet Special Needs Education :
_bResearch, Development and Their Applications
_cedited by Yiyu Cai, Qi Cao.
250 _aFirst edition 2021
264 1 _aSingapore
_bSpringer International Pulishing
_c2021
300 _a1 recurso en línea (X, 217 páginas)
_b131 ilustraciones, 128 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aGaming Media and Social Effects
_x2197-9685
490 0 _aIntelligent Technologies and Robotics (SpringerNature-42732)
490 0 _aIntelligent Technologies and Robotics (R0) (SpringerNature-43728)
505 0 _aIntroduction -- Learning Shower Through Serious VR Gaming -- Design & Development of A Virtual Home for Special Needs Children to Learn Life Skill -- Learning Road Crossing by VR Playing -- The Design of Virtual Pink Dolphins -- Serious Game Design on Virtual Dolphin Assisted Learning for Children With ASD -- Serious Game Evaluation -- Game-Assisted Vocational Training for Children With ASD -- Design & Implementation of AR Apps for Game Assisted Learning for Children with ASD -- iPad Application Development to Aid Autistic Children in Emotion Learning -- Customized Courseware Design and Development for Emotional Learning.
520 3 _aThis book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
988 _aSpringer_Robotics_2021
650 7 _2embne
_9149935
_aRealidad virtual
700 1 _aCai, Yiyu
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9135308
700 1 _aCao, Qi
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9682091
776 0 8 _iPrinted edition:
_z9789813369412
776 0 8 _iPrinted edition:
_z9789813369436
776 0 8 _iPrinted edition:
_z9789813369443
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-981-33-6942-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE