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| 003 | ES-MaUEC | ||
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| 008 | 210504s2021 si | s |||| 0|eng d | ||
| 020 | _a9789813369429 | ||
| 024 | 7 |
_a10.1007/978-981-33-6942-9 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aLB1044.87 _b2021 EB |
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| 245 | 1 | 0 |
_aWhen VR Serious Games Meet Special Needs Education : _bResearch, Development and Their Applications _cedited by Yiyu Cai, Qi Cao. |
| 250 | _aFirst edition 2021 | ||
| 264 | 1 |
_aSingapore _bSpringer International Pulishing _c2021 |
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| 300 |
_a1 recurso en línea (X, 217 páginas) _b131 ilustraciones, 128 ilustraciones a color |
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| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aGaming Media and Social Effects _x2197-9685 |
|
| 490 | 0 | _aIntelligent Technologies and Robotics (SpringerNature-42732) | |
| 490 | 0 | _aIntelligent Technologies and Robotics (R0) (SpringerNature-43728) | |
| 505 | 0 | _aIntroduction -- Learning Shower Through Serious VR Gaming -- Design & Development of A Virtual Home for Special Needs Children to Learn Life Skill -- Learning Road Crossing by VR Playing -- The Design of Virtual Pink Dolphins -- Serious Game Design on Virtual Dolphin Assisted Learning for Children With ASD -- Serious Game Evaluation -- Game-Assisted Vocational Training for Children With ASD -- Design & Implementation of AR Apps for Game Assisted Learning for Children with ASD -- iPad Application Development to Aid Autistic Children in Emotion Learning -- Customized Courseware Design and Development for Emotional Learning. | |
| 520 | 3 | _aThis book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD. | |
| 988 | _aSpringer_Robotics_2021 | ||
| 650 | 7 |
_2embne _9149935 _aRealidad virtual |
|
| 700 | 1 |
_aCai, Yiyu _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt _9135308 |
|
| 700 | 1 |
_aCao, Qi _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt _9682091 |
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| 776 | 0 | 8 |
_iPrinted edition: _z9789813369412 |
| 776 | 0 | 8 |
_iPrinted edition: _z9789813369436 |
| 776 | 0 | 8 |
_iPrinted edition: _z9789813369443 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-981-33-6942-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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