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020 _a9783030681982
024 7 _a10.1007/978-3-030-68198-2
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aT62
_b2021 EB
245 1 0 _aEducating Engineers for Future Industrial Revolutions :
_bProceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020), Volume 1
_cedited by Michael E. Auer, Tiia Rüütmann.
250 _aFirst edition 2021
264 1 _aCham
_bSpringer International Pulishing
_c2021
300 _a1 recurso en línea (XX, 808 páginas)
_b216 ilustraciones, 173 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aAdvances in Intelligent Systems and Computing
_x2194-5365
_v1328
490 0 _aIntelligent Technologies and Robotics (SpringerNature-42732)
490 0 _aIntelligent Technologies and Robotics (R0) (SpringerNature-43728)
505 0 _aCross-disciplinary Remote Course For Mixed Group Of Students And Professionals -- Realization Of Elite Education At Engineering Higher Education Institution -- Innovative Common Study Block Framework for joined collaborative curriculums development -- Optimizing Experimental Science Learning Outcomes Through the Inquiry Based Method and Team Making Using a Sociometric Software Tool -- The Lessons of Forced Distance Learning: Software Engineering Approach in the Gap of Generations of Educational Software -- The EPUM Platform: A Novel Collaboration Paradigm -- The MopBot Cleaning Robot - An EPS@ISEP 2020 Project -- Case Study in Experiential Learning - From Chaos to Order: Sensemaking With the Interactive Timeline Tool in Architecture and Civil Engineering Studies -- Reflection Assignment as a Tool to Support Students' Metacognitive Awareness in the Context of Computer-Supported Collaborative Learning -- Smart Bicycle Probe - an EPS@ISEP 2020 Project -- Using Gitlab Interactions To Predict Student Success When Working As Part Of A Team.
520 3 _aThis book contains papers in the fields of collaborative learning, new learning models and applications, project-based learning, game-based education, educational virtual environments, computer-aided language learning (CALL) and teaching best practices. We are currently witnessing a significant transformation in the development of education and especially post-secondary education. To face these challenges, higher education has to find innovative ways to quickly respond to these new needs. There is also pressure by the new situation in regard to the Covid pandemic. These were the aims connected with the 23rd International Conference on Interactive Collaborative Learning (ICL2020), which was held online by University of Technology Tallinn, Estonia from 23 to 25 September 2020. Since its beginning in 1998, this conference is devoted to new approaches in learning with a focus on collaborative learning. Nowadays the ICL conferences are a forum of the exchange of relevant trends and research results as well as the presentation of practical experiences in Learning and Engineering Pedagogy. In this way, we try to bridge the gap between 'pure' scientific research and the everyday work of educators. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, learning industry, further and continuing education lecturers, etc.
988 _aSpringer_Robotics_2021
650 7 _aIngeniería
_xEstudio y enseñanza
_2
_9248547
700 1 _aAuer, Michael E.,
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9681013
_d1948-
700 _aRüütmann, Tiia
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9681014
776 0 8 _iPrinted edition:
_z9783030681975
776 0 8 _iPrinted edition:
_z9783030681999
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-68198-2
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE