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| 020 | _a9783030758677 | ||
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_a10.1007/978-3-030-75867-7 _2doi |
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_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aTA174 _b2021 EB |
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| 245 | 0 | 0 |
_aPerspectives on Design and Digital Communication II : _bResearch, Innovations and Best Practices _cedited by Nuno Martins, Daniel Brandão, Fernando Moreira da Silva |
| 250 | _aFirst edition 2021 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2021 |
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| 300 |
_a1 recurso en línea (IX, 452 páginas) _b 131 ilustraciones, 90 ilustraciones a color |
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| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_aarchivo de texto _bPDF |
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_aSpringer Series in Design and Innovation _x2661-8192 _v14 |
|
| 490 | 0 | _aEngineering (SpringerNature-11647) | |
| 490 | 0 | _aEngineering (R0) (SpringerNature-43712) | |
| 505 | 0 | _aEmpowering Digital Users through Design for Privacy -- Design processes for interactive Human-Machine Systems -- Peripheral Interaction: shifting between periphery and center of attention when interacting with technology -- Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review -- Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review -- The Potential of Interactive Digital Narratives towards Literary Linear Texts -- Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study -- Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project -- Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla -- It Takes Two To Tango-Research and Education Cross Pollination at Design Higher Education. | |
| 520 | 3 | _aThis book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design. | |
| 988 | _aSpringer_Engineering_2021 | ||
| 650 | 7 |
_2embne _aDiseño _vCongresos y asambleas _xInnovaciones tecnológicas _9140279 |
|
| 650 | 7 |
_2embne _aDiseño asistido por ordenador _vCongresos y asambleas _9143900 |
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| 650 | 7 |
_2embne _9163291 _aComunicaciones digitales _vCongresos y asambleas |
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| 700 | 1 |
_aMartins, Nuno _eeditor literario _4 _4http://id.loc.gov/vocabulary/relators/edt _9682551 |
|
| 700 | 1 |
_aBrandão, Daniel _eeditor literario _4 _4http://id.loc.gov/vocabulary/relators/edt _9682552 |
|
| 700 | 1 |
_aMoreira da Silva, Fernando _eeditor literario _4 _4http://id.loc.gov/vocabulary/relators/edt _9682554 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783030758660 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030758684 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030758691 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-75867-7 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
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| 998 |
_b02/2022 _dz _eIG _zSI |
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