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| 020 | _a9783030650605 | ||
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_a10.1007/978-3-030-65060-5 _2doi |
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_aTA174 _b2021 EB |
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_aGame + Design Education : _bProceedings of PUDCAD 2020 _cedited by Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğlu |
| 250 | _aFirst edition 2021 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2021 |
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| 300 |
_a1 recurso en línea (X, 422 páginas) _b 146 ilustraciones, 116 ilustraciones a color |
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_2rdacarrier _arecurso electrónico _bcr |
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_aarchivo de texto _bPDF |
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_aSpringer Series in Design and Innovation _x2661-8192 _v13 |
|
| 490 | 0 | _aEngineering (SpringerNature-11647) | |
| 490 | 0 | _aEngineering (R0) (SpringerNature-43712) | |
| 505 | 0 | _aUniversal Design and Education -- Universal Design and User Experience -- Games for Change -- Game Design Experiment -- Virtual Reality Experiment -- Playful Experience Design -- Playful Spaces and Interfaces -- Gamification and E-Learning in Design. | |
| 520 | 3 | _aThis book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists. | |
| 988 | _aSpringer_Engineering_2021 | ||
| 650 | 7 |
_2embne _aDiseño asistido por ordenador _vCongresos y asambleas _9143900 |
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_aCordan, Özge _eeditor literario _4 _4http://id.loc.gov/vocabulary/relators/edt _9681281 |
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_aDinçay, Demet Arslan _eeditor literario _4 _4http://id.loc.gov/vocabulary/relators/edt _9681282 |
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_aYurdakul Toker, Çağıl _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt _9681283 |
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_aÖksüz, Elif Belkıs _eeditor literario _4 _4http://id.loc.gov/vocabulary/relators/edt |
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_aSemizoğlu, Sena _eeditor literario _4http://id.loc.gov/vocabulary/relators/edt _9681284 |
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_iPrinted edition: _z9783030650599 |
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_iPrinted edition: _z9783030650612 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030650629 |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-65060-5 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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_b01/2022 _dz _eIG _zSI |
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