000 03412nam a22004215i 4500
999 _c361850
_d361850
_x1
001 361850
003 ES-MaUEC
005 20230102121436.0
006 a||||fo|||| 00| 0
007 cr nn 008mamaa
008 220119s2021 sz | s |1|| 0|eng d
020 _a9783030800918
024 7 _a10.1007/978-3-030-80091-8
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.H85
_b2021 EB
245 0 0 _aAdvances in Usability, User Experience, Wearable and Assistive Technology :
_bProceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25-29, 2021, USA
_cedited by Tareq Z. Ahram, Christianne S. Falcão
250 _aFirst edition 2021
264 1 _aCham
_bSpringer International Publishing
_c2021
300 _a1 recurso en línea (XXIII, 1163 páginas)
_b 519 ilustraciones, 376 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aLecture Notes in Networks and Systems
_x2367-3389
_v275
490 0 _aEngineering (SpringerNature-11647)
490 0 _aEngineering (R0) (SpringerNature-43712)
520 3 _aThis book addresses emerging issues in usability, interface design, human-computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25-29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
988 _aSpringer_Engineering_2021
650 7 _2embne
_9678144
_aDiseño de sistemas centrado en el usuario
_vCongresos y asambleas
650 7 _2embne
_9142089
_aErgonomía
700 1 _aAhram, Tareq Z.
_eeditor literario
_4http://id.loc.gov/vocabulary/relators/edt
_9681737
700 1 _aFalcão, Christianne
_eeditor literario
_4http://id.loc.gov/vocabulary/relators/edt
_9675603
776 0 8 _iPrinted edition:
_z9783030800901
776 0 8 _iPrinted edition:
_z9783030800925
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-80091-8
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b01/2022
_dz
_eIG
_zSI