| 000 | 03310nam a22004335i 4500 | ||
|---|---|---|---|
| 999 |
_c361700 _d361700 _x1 |
||
| 001 | 361700 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230102121419.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn nnnaamaa | ||
| 008 | 211105s2021 sz | s |||| 0|eng d | ||
| 020 | _a9783030901769 | ||
| 024 | 7 |
_a10.1007/978-3-030-90176-9 _2doi |
|
| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aQA76.9 .H85 _b2021 EB |
|
| 245 | 1 | 0 |
_aHCI International 2021 - Late Breaking Posters _b23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I _cedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa. |
| 250 | _aFirst edition 2021 | ||
| 264 | 1 |
_aCham _bSpringer International Publising _c2021 |
|
| 300 |
_a1 recurso en línea (XXXII, 569 páginas) _b49 ilustraciones |
||
| 336 |
_2rdacontent _aTexto _btxt |
||
| 337 |
_2rdamedia _aelectrónico _bc |
||
| 338 |
_2rdacarrier _arecurso electrónico _bcr |
||
| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aCommunications in Computer and Information Science _x1865-0937 _v1498 |
|
| 490 | 0 | _aComputer Science (SpringerNature-11645) | |
| 490 | 0 | _aComputer Science (R0) (SpringerNature-43710) | |
| 505 | 0 | _aHCI Theory and Practice -- UX Design and Research in Intelligent Environments -- Interaction with Robots, Chatbots, and Agents -- Virtual, Augmented, and Mixed Reality -- Games and Gamification -- HCI in Mobility, Transport and Aviation. | |
| 520 | 3 | _aThis two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies. | |
| 988 | _aSpringer_Computer_2021 | ||
| 650 | 7 |
_2embne _9155848 _aInteracción hombre-ordenador _vCongresos y asambleas |
|
| 700 | 1 |
_aStephanidis, Constantine _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aAntona, Margherita _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aNtoa, Stavroula _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783030901752 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030901776 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-90176-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b02/2022 _dz _eh _zSI |
||