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020 _a9783030901769
024 7 _a10.1007/978-3-030-90176-9
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9 .H85
_b2021 EB
245 1 0 _aHCI International 2021 - Late Breaking Posters
_b23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
_cedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa.
250 _aFirst edition 2021
264 1 _aCham
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (XXXII, 569 páginas)
_b49 ilustraciones
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aCommunications in Computer and Information Science
_x1865-0937
_v1498
490 0 _aComputer Science (SpringerNature-11645)
490 0 _aComputer Science (R0) (SpringerNature-43710)
505 0 _aHCI Theory and Practice -- UX Design and Research in Intelligent Environments -- Interaction with Robots, Chatbots, and Agents -- Virtual, Augmented, and Mixed Reality -- Games and Gamification -- HCI in Mobility, Transport and Aviation.
520 3 _aThis two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.
988 _aSpringer_Computer_2021
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
_vCongresos y asambleas
700 1 _aStephanidis, Constantine
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aAntona, Margherita
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aNtoa, Stavroula
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
776 0 8 _iPrinted edition:
_z9783030901752
776 0 8 _iPrinted edition:
_z9783030901776
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-90176-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2022
_dz
_eh
_zSI