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020 _a9783030869052
024 7 _a10.1007/978-3-030-86905-2
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aTK5102.83
_b2021 EB
100 1 _aBanez, Reginald A
245 1 0 _aMean Field Game and its Applications in Wireless Networks
_cby Reginald A. Banez, Lixin Li, Chungang Yang, Zhu Han.
250 _aFirst edition 2021
264 1 _aCham
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (X, 178 páginas)
_b31 ilustraciones, 30 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aWireless Networks
_x2366-1445
490 0 _aComputer Science (SpringerNature-11645)
490 0 _aComputer Science (R0) (SpringerNature-43710)
505 0 _a1. Overview of Mean Field Games in Wireless Networks -- 2. Introduction to Mean Field Games and Mean-Field-Type Games -- 3. A Survey of Mean Field Game Applications in Wireless Networks -- 4. Mean Field Game Applications in Ultra-Dense 5G, 6G, and Beyond Wireless Networks -- 5. Multiple-Population Mean Field Game for Social Networks -- 6. Mean-Field-Type Game for Multi-Access Edge Computing Networks.
520 3 _aThis book covers the basic theory of mean field game (MFG) and its applications in wireless networks. It starts with an overview of the current and future state-of-the-art in 5G and 6G wireless networks. Then, a tutorial is presented for MFG, mean-field-type game (MFTG), and prerequisite fields of study such as optimal control theory and differential games. This book also includes a literature survey of MFG-based research in wireless network technologies such as ultra-dense networks (UDNs), device-to-device (D2D) communications, internet-of-things (IoT), unmanned aerial vehicles (UAVs), and mobile edge networks (MENs). Several applications of MFG and MFTG in UDNs, social networks, and multi-access edge computing networks (MECNs) are introduced as well. Applications of MFG covered in this book are divided in three parts. The first part covers three single-population MFG research works or case studies in UDNs including ultra-dense D2D networks, ultra-dense UAV networks, and dense-user MECNs. The second part centers on a multiple-population MFG (MPMFG) modeling of belief and opinion evolution in social networks. It focuses on a recently developed MPMFG framework and its application in analyzing the behavior of users in a multiple-population social network. Finally, the last part concentrates on an MFTG approach to computation offloading in MECN. The computation offloading algorithms are designed for energy- and time-efficient offloading of computation-intensive tasks in an MECN. This book targets advanced-level students, professors, researchers, scientists, and engineers in the fields of communications and networks. Industry managers and government employees working in these same fields will also find this book useful.
988 _aSpringer_Computer_2021
650 7 _2embne
_9158044
_aSistemas de comunicación inalámbricos
700 1 _aLi, Lixin
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aYang, Chungang
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aHan, Zhu
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
776 0 8 _iPrinted edition:
_z9783030869045
776 0 8 _iPrinted edition:
_z9783030869069
776 0 8 _iPrinted edition:
_z9783030869076
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-86905-2
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2022
_dq
_eh
_zSI