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020 _a9783030594756
024 7 _a10.1007/978-3-030-59475-6
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aNX260
_b2021 EB
245 1 0 _aArtificial Intelligence and the Arts
_bComputational Creativity, Artistic Behavior, and Tools for Creatives
_cedited by Penousal Machado, Juan Romero, Gary Greenfield.
250 _aFirst edition 2021
264 1 _aCham
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (XIV, 381 páginas)
_b81 ilustraciones, 72 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aComputational Synthesis and Creative Systems
_x2509-6583
490 0 _aComputer Science (SpringerNature-11645)
490 0 _aComputer Science (R0) (SpringerNature-43710)
505 0 _aPart I, Visual Arts -- Artificial Life and Artifcial Intelligence Advances in the Visual Arts -- Aesthetics, Artificial Intelligence, and Search-Based Art -- Applicability of Convolutional Neural Network Artistic Style Transfer Algorithms -- Part II, Music -- Artificial Musical Intelligence: Computational Creativity in a Closed Cognitive World -- Evolutionary Music, Deep Learning and Conceptual Blending: Enhancing User Involvement in Generative Music Systems -- Representation Learning for the Arts: A Case Study Using Variational Autoencoders for Drum Loops -- Part III, 3D -- Case Studies in Computer Graphics and AI -- Setting the Stage for 3D Compositing with Machine Learning -- Part IV, Other Art Forms -- Computational Models of Narrative Creativity -- Learning from Responses to Automated Videogame Design -- Artificial Intelligence for Designing Games -- Part V, Artistic Perspectives -- Bees Select Flowers, Humans Select Images: New Designs for Open-Ended Interactive Evolutionary Computation Inspired by Pollination Ecology -- Breaking the Black Box: Procedural Reading, Creation of Meaning, and Closure in Computational Artworks -- Organism-Machine Hybrids.
520 3 _aEmotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
988 _aSpringer_Computer_2021
650 7 _2embne
_9138666
_aArte
_xProceso de datos
700 1 _aMachado, Penousal
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aRomero, Juan
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aGreenfield, Gary
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
776 0 8 _iPrinted edition:
_z9783030594749
776 0 8 _iPrinted edition:
_z9783030594763
776 0 8 _iPrinted edition:
_z9783030594770
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-59475-6
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b01/2022
_dz
_eh
_zSI