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_a10.1007/978-3-030-78448-5 _2doi |
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_aLB1028.3 2021 _bEB |
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_aDesign, Learning, and Innovation _b5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings _cedited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller. |
| 250 | _aFirst edition 2021 | ||
| 264 | 1 |
_aCham _bSpringer International Publising _c2021 |
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_a1 recurso en línea (X, 209 páginas) _b17 ilustraciones |
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_aarchivo de texto _bPDF |
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_aLecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering _x1867-822X _v366 |
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| 490 | 0 | _aComputer Science (SpringerNature-11645) | |
| 490 | 0 | _aComputer Science (R0) (SpringerNature-43710) | |
| 505 | 0 | _aThe Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation amid the COVID-19. | |
| 520 | 3 | _aThis book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning. | |
| 988 | _aSpringer_Computer_2021 | ||
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_2embne _9525031 _aVideojuegos en la enseñanza |
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_aBrooks, Eva Irene _eeditor literario _0(orcid)0000-0001-7286-0876 _1https://orcid.org/0000-0001-7286-0876 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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_aBrooks, Anthony _eeditor literario _0(orcid)0000-0003-1334-6230 _1https://orcid.org/0000-0003-1334-6230 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 700 | 1 |
_aSylla, Cristina _eeditor literario _0(orcid)0000-0003-2159-7566 _1https://orcid.org/0000-0003-2159-7566 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 700 | 1 |
_aMøller, Anders Kalsgaard _eeditor literario _0(orcid)0000-0003-4581-4094 _1https://orcid.org/0000-0003-4581-4094 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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_iPrinted edition: _z9783030784478 |
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_iPrinted edition: _z9783030784492 |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-78448-5 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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