000 04339nam a22004455i 4500
999 _c361611
_d361611
_x1
001 361611
003 ES-MaUEC
005 20230102121413.0
006 a||||fo|||| 00| 0
007 cr nn nnnaamaa
008 210627s2021 sz | o |||| 0|eng d
020 _a9783030784485
024 7 _a10.1007/978-3-030-78448-5
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aLB1028.3 2021
_bEB
245 1 0 _aDesign, Learning, and Innovation
_b5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings
_cedited by Eva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller.
250 _aFirst edition 2021
264 1 _aCham
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (X, 209 páginas)
_b17 ilustraciones
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aLecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering
_x1867-822X
_v366
490 0 _aComputer Science (SpringerNature-11645)
490 0 _aComputer Science (R0) (SpringerNature-43710)
505 0 _aThe Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction -- Potentiating Digital Educational Environments through Data Analytics -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- Towards the development of AI based generative design tools and applications -- A model approach for an automatic clothing combination system for blind people -- Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth -- Intergenerational Playful Experiences based on Digital Games for Interactive Spaces -- Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers' Evaluation of Educational Game apps -- GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy -- Designing a learning robot to encourage collaboration between children -- Learning strategies among students during the sudden transition to online teaching in a PBL-university -- Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation amid the COVID-19.
520 3 _aThis book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
988 _aSpringer_Computer_2021
650 7 _2embne
_9525031
_aVideojuegos en la enseñanza
700 1 _aBrooks, Eva Irene
_eeditor literario
_0(orcid)0000-0001-7286-0876
_1https://orcid.org/0000-0001-7286-0876
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aBrooks, Anthony
_eeditor literario
_0(orcid)0000-0003-1334-6230
_1https://orcid.org/0000-0003-1334-6230
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSylla, Cristina
_eeditor literario
_0(orcid)0000-0003-2159-7566
_1https://orcid.org/0000-0003-2159-7566
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aMøller, Anders Kalsgaard
_eeditor literario
_0(orcid)0000-0003-4581-4094
_1https://orcid.org/0000-0003-4581-4094
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
776 0 8 _iPrinted edition:
_z9783030784478
776 0 8 _iPrinted edition:
_z9783030784492
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-78448-5
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b01/2022
_dz
_eh
_zSI