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020 _a9783030710026
024 7 _a10.1007/978-3-030-71002-6
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9 .U83
_b2021 EB
245 1 0 _aIntelligent Scene Modeling and Human-Computer Interaction
_cedited by Nadia Magnenat Thalmann, Jian Jun Zhang, Manoj Ramanathan, Daniel Thalmann.
250 _aFirst edition 2021
264 1 _aCham
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (XI, 282 páginas)
_b80 ilustraciones, 74 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aHuman-Computer Interaction Series
_x2524-4477
490 0 _aComputer Science (SpringerNature-11645)
490 0 _aComputer Science (R0) (SpringerNature-43710)
505 0 _aPreface -- Part I: Intelligent Scene Modeling -- Introduction -- Object Detection: State of the Art and Beyond -- NBNN-Based Discriminative 3D Action and Gesture Recognition -- Random Forests with Optimized Leaves for Hough-Voting -- Modeling Human Perception of 3D Scenes -- Model Reconstruction of Real-world 3D Objects: An Application with Microsoft HoloLens -- Semantic Modeling and Rendering -- Content-aware Semantic Indoor Scene Modeling from a Single Image -- Interactive Labeling for Generation of CityGML Building Models from Meshes -- TooltY: An Approach for the Combination of Motion Capture and 3D Reconstruction to Present Tool Usage in 3D Environments -- Generating 3D Facial Expressions with Recurrent Neural Networks -- Part 2: Human-computer Interaction -- Facilitating Decision Making with Multimodal Interfaces in Collaborative Analytical Sessions -- Human - Technology Interaction: The State of the Art and the Lack of Naturalism -- Survey of Speechless Interaction Techniques in Social Robotics -- Exploring Potential and Acceptance of Socially Intelligent Robot.
520 3 _aThis edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling. .
988 _aSpringer_Computer_2021
650 7 _2embne
_aInterfaces de ordenador
_9143866
700 1 _aThalmann, Nadia Magnenat
_eeditor literario
_0(orcid)0000-0002-1459-5960
_1https://orcid.org/0000-0002-1459-5960
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aZhang, Jian Jun
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aRamanathan, Manoj
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aThalmann, Daniel
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
776 0 8 _iPrinted edition:
_z9783030710019
776 0 8 _iPrinted edition:
_z9783030710033
776 0 8 _iPrinted edition:
_z9783030710040
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-71002-6
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b01/2022
_dz
_eh
_zSI