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020 _a9783658323103
024 7 _a10.1007/978-3-658-32310-3
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aZ40
_b2021 EB
100 1 _aBühler, Daniel
_eautor
_9682246
_d1971-
245 1 0 _aUniversal, Intuitive, and Permanent Pictograms :
_bA Human-Centered Design Process Grounded in Embodied Cognition, Semiotics, and Visual Perception
_cby Daniel Bühler
250 _aFirst edition 2021
264 1 _aWiesbaden
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (XXI, 332 páginas)
_b105 ilustraciones, 25 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aComputer Science (SpringerNature-11645)
490 0 _aComputer Science (R0) (SpringerNature-43710)
505 0 _aIntroduction, objectives and summary of the design process -- to visual representation -- Justification, derivation and evaluation of pictogram contents -- Development of a design system and production of pictograms -- Evaluation of the produced pictograms -- Conclusion, implications and future research projects.
520 3 _aThis book presents a complete human-centered design process (ISO 9241:210) that had two goals: to design universal, intuitive, and permanent pictograms and to develop a process for designing suitable pictograms. The book analyzes characteristics of visual representations, grounded in semiotics. It develops requirements for pictogram contents, relying on embodied cognition, and it derives content candidates in empirical studies on four continents. The book suggests that visual perception is universal, intuitive, and permanent. Consequently, it derives guidelines for content design from visual perception. Subsequently, pictogram prototypes are produced in a research through design process, using the guidelines and the content candidates. Evaluation studies suggest that the prototypes are a success. They are more suitable than established pictograms and they should be considered universal, intuitive, and permanent. In conclusion, a technical design process is proposed. Target audience Designers profit from this book because they will be able to further improve their designs Researchers profit because the findings contribute to research on universal and intuitive interaction Businesses profit because they will be able to adapt their processes, increasing suitability and profitability Dr. Daniel Bühler is a researcher in the Department of Applied Media Studies at Brandenburg University of Technology. He is interested in multimodal human-computer interaction, data-driven design, audiovisual perception and cognition, and semiotics. He holds master's degrees in three fields (MA, MEd, MFA). In his PhD, he brought these fields together conducting a complete human-centered design process, grounded in scientific theory, empirical research, and research through practice. Through universal, intuitive, and permanent designs, Daniel tries to improve interaction between people worldwide.
988 _aSpringer_Computer_2021
650 7 _2embne
_aEscritura
_9137909
650 7 _2embne
_aDiseño
_9140279
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-658-32310-3
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2022
_dz
_eu
_zSI