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| 003 | ES-MaUEC | ||
| 005 | 20230102121407.0 | ||
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| 007 | cr nn nnnaamaa | ||
| 008 | 210607s2021 sz | s |||| 0|eng d | ||
| 020 | _a9783030755423 | ||
| 024 | 7 |
_a10.1007/978-3-030-75542-3 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.73 .J38 _b2021 EB |
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| 100 | 1 |
_aBogdanovych, Anton _eautor _9681884 |
|
| 245 | 1 | 0 |
_aLearning Java Programming in Clara's World _cby Anton Bogdanovych, Tomas Trescak |
| 250 | _aFirst edition 2021 | ||
| 264 | 1 |
_aCham _bSpringer International Publising _c2021 |
|
| 300 | _a1 recurso en línea (XX, 293 páginas) | ||
| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 | _aComputer Science (SpringerNature-11645) | |
| 490 | 0 | _aComputer Science (R0) (SpringerNature-43710) | |
| 505 | 0 | _a1. Introduction to Clara's World -- 2. Flow of Control -- 3. Loops -- 4. Coding Style and Decomposition. 5. Variables -- 6. Expressions -- 7. Debugging and Random Numbers -- 8. Methods -- 9. Arrays -- 10. Classes and Objects. | |
| 520 | 3 | _aThis book introduces the key concepts of Java programming through the eyes of a small ladybug called Clara. Clara is a fun and extremely obedient insect, whose journey starts with limited skills. Readers learn programming by making Clara move around and manipulate objects in her world. As the book progresses, Clara becomes more intelligent and acquires new skills and (together with readers) learns by tackling some of the world's greatest challenges. The book explains programming concepts through real-world problems such as launching rockets into space, automatically patching potholes, developing a vacuum cleaner robot, simulating projectile motion, dynamically avoiding obstacles, delivering mail, etc. Every chapter of the book starts by presenting a challenge and then continues to explain new programming concepts with the focus on tackling this challenge. Focusing the new material explanation on these challenges helps to remind the readers of how this material is connected with the problems that they may encounter in the real world and makes it easier to relate to. You can explore all programming challenges presented in this book on the Clara's World website. Every programming problem covered in the book has a corresponding link to a problem template (for those readers willing to attempt the problem themselves), the link to the solution of this problem and a video recording of us solving this problem step-by-step. In addition, at the end of each chapter there is a link to additional exercises that readers are recommended to complete. | |
| 988 | _aSpringer_Computer_2021 | ||
| 650 | 7 |
_2embne _9151377 _aJava (Lenguaje de programación) |
|
| 700 | 1 |
_aTrescak, Tomas _eautor _9681885 |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783030755416 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030755430 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-75542-3 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b02/2022 _dz _eu _zSI |
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