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020 _a9783658351922
024 7 _a10.1007/978-3-658-35192-2
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aTK7882 .I6
_b2021 EB
100 1 _aSchwandt, Tobias
_eautor
_9681482
245 1 0 _aHigh-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications
_cby Tobias Schwandt
250 _aFirst edition 2021
264 1 _aWiesbaden
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (XXVII, 122 páginas)
_b49 ilustraciones
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aComputer Science (SpringerNature-11645)
490 0 _aComputer Science (R0) (SpringerNature-43710)
505 0 _aIntroduction -- Fundamentals & State of the Art -- Illumination in Mixed Reality -- Realization -- Results -- Discussion & Limitations -- Conclusion & Outlook.
520 3 _aVisualizations of virtual objects in the real environment is often done by a simplified representation with simple surfaces and without reference to the surrounding environment. The seamless fusion of the virtual and real environment is, however, an essential factor in many areas, which is of particular importance when calculating lighting in mixed realities on mobile devices. Current approaches focus on approximations, which allow the calculation of diffuse lighting, whereby the rendering of glossy reflection properties is often neglected. The aim of this book is to enable the visualization of mirror-like reflective surfaces in mixed reality. In order to achieve this goal, various approaches are explored enabling high-quality visualization of virtual objects in realtime with a focus on the use of common hardware such as cameras, sensors in mobile devices, and partially depth sensors. Complete ambient lighting can be estimated, which enables detailed reflections. The results provide a novel way to embed complex and simple geometric shapes with glossy surfaces in the real world which offers a higher level of detail in the reflections without using additional hardware. About the author Tobias Schwandt´s professional and personal focus at the TU Ilmenau is the area of Mixed-Reality (MR). Within his dissertation, he particularly concerned himself with the topic of illumination of virtual content in AR, its influence on the real environment, the reconstruction of the environment light, and the manipulation of real geometry by virtual content.
988 _aSpringer_Computer_2021
650 7 _2embne
_9145622
_aSistemas de visualización de información
650 7 _2embne
_9149935
_aRealidad virtual
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-658-35192-2
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2022
_dz
_eu
_zSI