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| 008 | 210802s2021 sz | s |||| 0|eng d | ||
| 020 | _a9783030836474 | ||
| 024 | 7 |
_a10.1007/978-3-030-83647-4 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aAM7 _b2021 EB |
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| 245 | 0 | 0 |
_aEmerging Technologies and the Digital Transformation of Museums and Heritage Sites : _bFirst International Conference, RISE IMET 2021, Nicosia, Cyprus, June 2-4, 2021, Proceedings _cedited by Maria Shehade, Theopisti Stylianou-Lambert |
| 250 | _aFirst edition 2021 | ||
| 264 | 1 |
_aCham _bSpringer International Publising _c2021 |
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| 300 |
_a1 recurso en línea (XIII, 371 páginas) _b124 ilustraciones, 106 ilustraciones a color |
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| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aCommunications in Computer and Information Science _x1865-0937 _v1432 |
|
| 490 | 0 | _aComputer Science (SpringerNature-11645) | |
| 490 | 0 | _aComputer Science (R0) (SpringerNature-43710) | |
| 505 | 0 | _aDigital curation and visitor engagement in museums and heritage sites -- VR, AR, MR, mobile applications and gamification in museums and heritage sites -- Digital storytelling and embodied characters for the interpretation of cultural heritage -- Emerging technologies, difficult heritage and affective practices -- Participatory approaches, crowdsourcing and new technologies -- Digitization, documentation and digital representation of cultural heritage. | |
| 520 | 3 | _aThis book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic. | |
| 988 | _aSpringer_Computer_2021 | ||
| 650 | 7 |
_2embne _9138961 _aMuseos _xInnovaciones tecnológicas _vCongresos y asambleas |
|
| 700 | 1 |
_aShehade, Maria _eeditor literario |
|
| 700 | 1 |
_aStylianou-Lambert, Theopisti _eeditor literario |
|
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-83647-4 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b01/2022 _dz _eu _zSI |
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