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020 _a9783030786458
024 7 _a10.1007/978-3-030-78645-8
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.H85
_b2021 EB
245 0 0 _aHCI International 2021 Posters
_b23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III
_cedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa
250 _aFirst edition 2021
264 1 _aCham
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (XX, 654 páginas)
_b52 ilustraciones
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aCommunications in Computer and Information Science
_x1865-0937
_v1421
490 0 _aComputer Science (SpringerNature-11645)
490 0 _aComputer Science (R0) (SpringerNature-43710)
505 0 _aInteracting and Learning -- Interacting and Playing -- Interacting and Driving -- Digital Wellbeing, eHealth and mHealth -- Interacting and Shopping -- HCI, Safety and Sustainability -- HCI in the Time of Pandemic.
520 3 _aThe three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.
988 _aSpringer_Computer_2021
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
700 1 _aStephanidis, Constantine
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aAntona, Margherita
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aNtoa, Stavroula
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
776 0 8 _iPrinted edition:
_z9783030786441
776 0 8 _iPrinted edition:
_z9783030786465
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-78645-8
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
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998 _b12/2021
_dz
_ea
_zSI