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020 _a9783030701987
024 7 _a10.1007/978-3-030-70198-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.A94
_b2021 EB
245 0 0 _aAugmented Reality in Tourism, Museums and Heritage :
_ba New Technology to Inform and Entertain
_cedited by Vladimir Geroimenko
250 _aFirst edition 2021
264 1 _aCham, Switzerland
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (XX, 322 páginas)
_b99 ilustraciones, 91 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
_2rda
490 0 _aSpringer Series on Cultural Computing
_x2195-9056
505 0 _aPreface -- Part I: General Aspects and Augmented Reality in the Tourism Industry -- Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage and Tourism -- Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors' Experiences and Interactions -- Augmented Reality Systems and their Future in Tourism: Before, During and After the Journey -- Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysis -- The New Normal Tourism in Indonesia: The Expansion of the Wonosari AR Project to Enhance Holiday Experience -- Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museums -- Part II: Augmented Reality for Museums -- Immersive Installations in Museum Spaces: Staging the Past -- The Use of Augmented Reality to Expand the Experience of Museum Visitors -- Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life -- Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Study -- Ensuring Resilience Using Augmented Reality: How Museums Can Respond During and Post COVID-19? -- Part III: Augmented Reality and Cultural Heritage -- Augmented Reality and New Opportunities for Cultural Heritage -- User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage Domain -- The Transhuman Docent: Persistent Human Interaction in Digital Heritage Sites -- Literature-Based Augmented Reality: Integrating Urban Novels with Context-Aware Augmented Environments -- Applying Augmented Reality in the Italian Food and Dining Industry: Cultural Heritage Perspectives -- Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books -- Concluding Remarks.
520 3 _aThis book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
988 _aSpringer_Computer_2021
650 7 _2embne
_9679169
_aRealidad aumentada
700 1 _aGeroimenko, Vladimir
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink
776 0 8 _iPrinted edition:
_z9783030701970
776 0 8 _iPrinted edition:
_z9783030701994
776 0 8 _iPrinted edition:
_z9783030702007
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-70198-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b07/2021
_dz
_eIG
_zSI