| 000 | 07060nam a22004695i 4500 | ||
|---|---|---|---|
| 999 |
_c334652 _d334652 _x1 |
||
| 001 | 334652 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230214104300.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn nnnaamaa | ||
| 008 | 210326s2021 gw | s |||| 0|eng d | ||
| 020 | _a9783030721329 | ||
| 024 | 7 |
_a10.1007/978-3-030-72132-9 _2doi |
|
| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aLB1029.G3 _b2021 EB |
|
| 245 | 0 | 0 |
_aSimulation gaming through times and disciplines : _b50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers _cedited by Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska |
| 250 | _aFirst edition 2021 | ||
| 264 | 1 |
_aCham, Switzerland _bSpringer International Publising _c2021 |
|
| 300 |
_a1 recurso en línea (XIV, 460 páginas) _b145 ilustraciones, 95 ilustraciones a color |
||
| 336 |
_2rdacontent _aTexto _btxt |
||
| 337 |
_2rdamedia _aelectrónico _bc |
||
| 338 |
_2rdacarrier _arecurso electrónico _bcr |
||
| 347 |
_atext file _bPDF _2rda |
||
| 490 | 0 |
_aInformation Systems and Applications incl. Internet/Web and HCI _v11988 |
|
| 505 | 0 | _aSimulation gaming in the science space -- A Journey to the Role of Facilitator: Personal stories unfolding alongside world trends -- Differences between Facilitator-guided and Self-guided Debriefing on the Attitudes of University Students -- Evaluation of a pilot game to change civil servants' willingness towards open data policy making -- Structuring game design with active learning benefits: insights from logistical skills training in managing an emergency department -- Playing (in) a Crisis Simulation: What is the playful engagement in a serious simulation made of -- Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security -- The Tacit Knowledge in Games: From Validation to Debriefing -- Educational Escape Room - Challenges and Obstacles.-Simulation gaming design and implementation -- Simulated Construction of State`s Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power -- A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal -- Accuracy in Business Simulations -- Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming -- Can the Veil of Ignorance Create Consensus? A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game -- The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia -- The Trust Game: The influence of Trust on: Collaboration in the light of Technological Innovations -- The funnel of game design - Proposing a new way to address a problem definition using the IDEAS approach -- Little Things Mean a Lot in Simulations -- Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach -- The perception of business wargaming practices among strategic and competitive intelligence professionals -- Managing Competing Values in Sustainable Urban Tourism: a Simulation-Gaming Approach -- Simulation games as a framework to conduct scientific experiments - the example of prospect theory research -- Study on occurrence mechanism of quality scandal in enterprises by "Sontaku", "air" and "water" theory using business game -- Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game -- Simulation games for current challenges -- Review of Haptic and Computerized (Simulation) Games on Climate Change -- Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region -- Unpacking, Overconfidence, and Game Design -- Authentic Learning in Entrepreneurship Education -- Learning from a Business Simulation Game: A Factor-Analytic Study -- Gamification and gaming cultures -- Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL' -- Gamification Design Strategies - summary of research project -- Fostering Adaptive Organizations: Some Practical Lessons From Space Pirates -- Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology -- Board perspective on simulation gaming -- Video game monetization mechanisms in triple A (AAA) video games -- Learning with Location-Based Gaming -- Methodological challenges of creating a next-generation machine learning-based game engine for generating maps and vehicle behavior -- Agent-based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model -- Wonders of the World Simulation Program by Virtual Reality -- Framework and application of live video streaming as a virtual reality gaming technology: a study of function and performance. | |
| 520 | 3 | _aThis book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019. The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming. | |
| 988 | _aSpringer_Computer_2021 | ||
| 650 | 7 |
_2embne _9140291 _aJuegos educativos _vCongresos y asambleas |
|
| 650 | 7 |
_2embne _aTeoría de juegos _vCongresos y asambleas _9686845 |
|
| 700 | 1 |
_aWardaszko, Marcin _eeditor literario _0(orcid)0000-0001-5411-7894 _1https://orcid.org/0000-0001-5411-7894 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aMeijer, Sebastiaan _eeditor literario _0(orcid)0000-0003-1126-3781 _1https://orcid.org/0000-0003-1126-3781 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aLukosch, Heide _eeditor literario _0(orcid)0000-0002-9585-0723 _1https://orcid.org/0000-0002-9585-0723 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aKanegae, Hidehiko _eeditor literario _0(orcid)0000-0003-3214-6816 _1https://orcid.org/0000-0003-3214-6816 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aKriz, Willy Christian _eeditor literario _0(orcid)0000-0001-6491-0837 _1https://orcid.org/0000-0001-6491-0837 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 700 | 1 |
_aGrzybowska-Brzezińska, Mariola _eeditor literario _0(orcid)0000-0002-6571-1140 _1https://orcid.org/0000-0002-6571-1140 _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
| 710 | 2 | _aSpringerLink | |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-72132-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b05/2021 _dz _eb _zSI |
||