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020 _a9783030721329
024 7 _a10.1007/978-3-030-72132-9
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aLB1029.G3
_b2021 EB
245 0 0 _aSimulation gaming through times and disciplines :
_b50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers
_cedited by Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska
250 _aFirst edition 2021
264 1 _aCham, Switzerland
_bSpringer International Publising
_c2021
300 _a1 recurso en línea (XIV, 460 páginas)
_b145 ilustraciones, 95 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
_2rda
490 0 _aInformation Systems and Applications incl. Internet/Web and HCI
_v11988
505 0 _aSimulation gaming in the science space -- A Journey to the Role of Facilitator: Personal stories unfolding alongside world trends -- Differences between Facilitator-guided and Self-guided Debriefing on the Attitudes of University Students -- Evaluation of a pilot game to change civil servants' willingness towards open data policy making -- Structuring game design with active learning benefits: insights from logistical skills training in managing an emergency department -- Playing (in) a Crisis Simulation: What is the playful engagement in a serious simulation made of -- Through a Mirror Darkly - On the Obscurity of Teaching Goals in Game-Based Learning in IT Security -- The Tacit Knowledge in Games: From Validation to Debriefing -- Educational Escape Room - Challenges and Obstacles.-Simulation gaming design and implementation -- Simulated Construction of State`s Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power -- A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal -- Accuracy in Business Simulations -- Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming -- Can the Veil of Ignorance Create Consensus? A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game -- The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia -- The Trust Game: The influence of Trust on: Collaboration in the light of Technological Innovations -- The funnel of game design - Proposing a new way to address a problem definition using the IDEAS approach -- Little Things Mean a Lot in Simulations -- Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach -- The perception of business wargaming practices among strategic and competitive intelligence professionals -- Managing Competing Values in Sustainable Urban Tourism: a Simulation-Gaming Approach -- Simulation games as a framework to conduct scientific experiments - the example of prospect theory research -- Study on occurrence mechanism of quality scandal in enterprises by "Sontaku", "air" and "water" theory using business game -- Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game -- Simulation games for current challenges -- Review of Haptic and Computerized (Simulation) Games on Climate Change -- Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region -- Unpacking, Overconfidence, and Game Design -- Authentic Learning in Entrepreneurship Education -- Learning from a Business Simulation Game: A Factor-Analytic Study -- Gamification and gaming cultures -- Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game - Project PAL' -- Gamification Design Strategies - summary of research project -- Fostering Adaptive Organizations: Some Practical Lessons From Space Pirates -- Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology -- Board perspective on simulation gaming -- Video game monetization mechanisms in triple A (AAA) video games -- Learning with Location-Based Gaming -- Methodological challenges of creating a next-generation machine learning-based game engine for generating maps and vehicle behavior -- Agent-based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model -- Wonders of the World Simulation Program by Virtual Reality -- Framework and application of live video streaming as a virtual reality gaming technology: a study of function and performance.
520 3 _aThis book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019. The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.
988 _aSpringer_Computer_2021
650 7 _2embne
_9140291
_aJuegos educativos
_vCongresos y asambleas
650 7 _2embne
_aTeoría de juegos
_vCongresos y asambleas
_9686845
700 1 _aWardaszko, Marcin
_eeditor literario
_0(orcid)0000-0001-5411-7894
_1https://orcid.org/0000-0001-5411-7894
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aMeijer, Sebastiaan
_eeditor literario
_0(orcid)0000-0003-1126-3781
_1https://orcid.org/0000-0003-1126-3781
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aLukosch, Heide
_eeditor literario
_0(orcid)0000-0002-9585-0723
_1https://orcid.org/0000-0002-9585-0723
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKanegae, Hidehiko
_eeditor literario
_0(orcid)0000-0003-3214-6816
_1https://orcid.org/0000-0003-3214-6816
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKriz, Willy Christian
_eeditor literario
_0(orcid)0000-0001-6491-0837
_1https://orcid.org/0000-0001-6491-0837
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aGrzybowska-Brzezińska, Mariola
_eeditor literario
_0(orcid)0000-0002-6571-1140
_1https://orcid.org/0000-0002-6571-1140
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-72132-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b05/2021
_dz
_eb
_zSI