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| 008 | 200826s2020 gw | o |||| 0|eng d | ||
| 020 | _a9783030565589 | ||
| 024 | 7 |
_a10.1007/978-3-030-56558-9 _2doi |
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_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aTS171 _b2020 EB |
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| 100 | 1 |
_aLee, Ju Hyun, _eautor _0(orcid)0000-0002-7159-426X _1https://orcid.org/0000-0002-7159-426X _4aut _4http://id.loc.gov/vocabulary/relators/aut _9676885 _d1981- |
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| 245 | 1 | 0 |
_aDesign Thinking : _bCreativity, Collaboration and Culture _cby Ju Hyun Lee, Michael J. Ostwald, Ning Gu |
| 250 | _aFirst edition 2020 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2020 |
|
| 300 |
_a1 recurso en línea (XVIII, 245 páginas) _b40 ilustraciones, 23 ilustraciones a color |
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| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 | _aEngineering (SpringerNature-11647) | |
| 490 | 0 | _aEngineering (R0) (SpringerNature-43712) | |
| 505 | 0 | _aPart I: Creativity -- Exploring Design Thinking -- Parametric Design Process with Assessed Levels of Creativity -- Design Strategies Supporting Creativity -- Measuring Cognitive Complexity -- Part II: Collaboration -- Cognitive Perspectives for Teamwork -- Design Collaboration with Building Information Modelling -- Interactive and Collective Thinking Through Mobile Computing -- Part III: The Language of Design -- Cognitive and Linguistic Differences in Design -- Multi-Cultural Design Education -- Conclusion. | |
| 520 | 3 | _aThis book presents new ways of facilitating design thinking, through the combination of cognitive design strategies and information technologies. It provides readers with an in-depth understanding of the traditional and digital design processes and activities that are employed in architecture, computational design, communication design and graphic design. The book is divided into three parts: Part I, which focuses on creativity, uses evidence derived from empirical studies to develop an understanding of the way computational environments shape design thinking and may lead to more inventive outcomes. Part II considers the cognitive dimensions of design teams, crowds and collectives. It investigates the ways digital design platforms promote interactive and collective thinking. Lastly, Part III addresses culture, examining the linguistic and cultural context of the globalised design ecosystem. Providing valuable insights into design thinking, this book helps readers engage with their local and global environments. It will appeal to academics, researchers and professionals with an interest in understanding design thinking in the context of creativity, collaboration and culture. | |
| 988 | _aSpringer_Engineering_2020 | ||
| 650 | 7 |
_2embne _9140162 _aDiseño industrial |
|
| 650 | 7 |
_2embne _aIngeniería _9670301 |
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| 650 | 7 |
_2embne _aDiseño gráfico _9149816 |
|
| 700 | 1 |
_aOstwald, Michael J. _eautor _0(orcid)0000-0001-6210-6984 _1https://orcid.org/0000-0001-6210-6984 _4aut _4http://id.loc.gov/vocabulary/relators/aut _9676886 |
|
| 700 | 1 |
_aGu, Ning _eautor _0(orcid)0000-0002-5555-9165 _1https://orcid.org/0000-0002-5555-9165 _4aut _4http://id.loc.gov/vocabulary/relators/aut _9675431 |
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| 773 | 0 | _tSpringer Nature eBook | |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-56558-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_dz _b01/2021 _eb _zSI |
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