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020 _a9783030565589
024 7 _a10.1007/978-3-030-56558-9
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aTS171
_b2020 EB
100 1 _aLee, Ju Hyun,
_eautor
_0(orcid)0000-0002-7159-426X
_1https://orcid.org/0000-0002-7159-426X
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9676885
_d1981-
245 1 0 _aDesign Thinking :
_bCreativity, Collaboration and Culture
_cby Ju Hyun Lee, Michael J. Ostwald, Ning Gu
250 _aFirst edition 2020
264 1 _aCham
_bSpringer International Publishing
_c2020
300 _a1 recurso en línea (XVIII, 245 páginas)
_b40 ilustraciones, 23 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aarchivo de texto
_bPDF
490 0 _aEngineering (SpringerNature-11647)
490 0 _aEngineering (R0) (SpringerNature-43712)
505 0 _aPart I: Creativity -- Exploring Design Thinking -- Parametric Design Process with Assessed Levels of Creativity -- Design Strategies Supporting Creativity -- Measuring Cognitive Complexity -- Part II: Collaboration -- Cognitive Perspectives for Teamwork -- Design Collaboration with Building Information Modelling -- Interactive and Collective Thinking Through Mobile Computing -- Part III: The Language of Design -- Cognitive and Linguistic Differences in Design -- Multi-Cultural Design Education -- Conclusion.
520 3 _aThis book presents new ways of facilitating design thinking, through the combination of cognitive design strategies and information technologies. It provides readers with an in-depth understanding of the traditional and digital design processes and activities that are employed in architecture, computational design, communication design and graphic design. The book is divided into three parts: Part I, which focuses on creativity, uses evidence derived from empirical studies to develop an understanding of the way computational environments shape design thinking and may lead to more inventive outcomes. Part II considers the cognitive dimensions of design teams, crowds and collectives. It investigates the ways digital design platforms promote interactive and collective thinking. Lastly, Part III addresses culture, examining the linguistic and cultural context of the globalised design ecosystem. Providing valuable insights into design thinking, this book helps readers engage with their local and global environments. It will appeal to academics, researchers and professionals with an interest in understanding design thinking in the context of creativity, collaboration and culture.
988 _aSpringer_Engineering_2020
650 7 _2embne
_9140162
_aDiseño industrial
650 7 _2embne
_aIngeniería
_9670301
650 7 _2embne
_aDiseño gráfico
_9149816
700 1 _aOstwald, Michael J.
_eautor
_0(orcid)0000-0001-6210-6984
_1https://orcid.org/0000-0001-6210-6984
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9676886
700 1 _aGu, Ning
_eautor
_0(orcid)0000-0002-5555-9165
_1https://orcid.org/0000-0002-5555-9165
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9675431
773 0 _tSpringer Nature eBook
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-56558-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _dz
_b01/2021
_eb
_zSI