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020 _a9783030389307
024 7 _a10.1007/978-3-030-38930-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aML74
_b2020 EB
100 1 _aWeinberg, Gil
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9673419
245 0 0 _aRobotic Musicianship :
_bEmbodied Artificial Creativity and Mechatronic Musical Expression
_cby Gil Weinberg, Mason Bretan, Guy Hoffman, Scott Driscoll.
250 _aFirst edition 2020.
264 1 _aCham
_bSpringer International Publishing
_c2020
300 _a1 recurso en línea (XVII, 256 páginas)
_b161 ilustraciones, 98 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _aArchivo de texto
_bPDF
490 0 _aAutomation Collaboration & E-Services
_x2193-472X
_v8
490 0 _aEngineering (Springer-11647)
505 0 _aIntroduction -- Georgia Tech's Robotic Musicianship Platforms -- Listen Like A Human -- Play Like A Machine -- Social Interaction through Gestures -- Watch and Learn -- Wearable Robotic Musicians. .
520 3 _aThis book discusses the principles, methodologies, and challenges of robotic musicianship through an in-depth review of the work conducted at the Georgia Tech Center for Music Technology (GTCMT), where the concept was first developed. Robotic musicianship is a relatively new research field that focuses on the design and development of intelligent music-making machines. The motivation behind the field is to develop robots that not only generate music, but also collaborate with humans by listening and responding in an expressive and creative manner. This combination of human and machine creativity has the potential to surprise and inspire us to play, listen, compose, and think about music in new ways. The book provides an in-depth view of the robotic platforms designed at the GTCMT Robotic Musicianship Group, including the improvisational robotic percussionists Haile and Shimon, the personal robotic companion Shimi, and a number of wearable robots, such as the Robotic Drumming Prosthesis, The Third Drumming Arm, and the Skywalker Piano Hand. The book discusses numerous research studies based on these platforms in the context of five main principles: Listen like a Human, Play Like a Machine, Be Social, Watch and Learn, and Wear It. .
988 _aSpringer_Engineering_31032020
650 7 _2embne
_aMúsica por ordenador
_9141144
650 7 _2embne
_9140106
_aRobots
700 1 _aBretan, Mason
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9673420
700 1 _aHoffman, Guy
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9673422
700 1 _aDriscoll, Scott
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9673423
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783030389291
776 0 8 _iPrinted edition:
_z9783030389314
776 0 8 _iPrinted edition:
_z9783030389321
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-38930-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b05/2020
_dz
_ek
_zSI