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| 020 | _a9783030389307 | ||
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_a10.1007/978-3-030-38930-7 _2doi |
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_aML74 _b2020 EB |
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| 100 | 1 |
_aWeinberg, Gil _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9673419 |
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_aRobotic Musicianship : _bEmbodied Artificial Creativity and Mechatronic Musical Expression _cby Gil Weinberg, Mason Bretan, Guy Hoffman, Scott Driscoll. |
| 250 | _aFirst edition 2020. | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2020 |
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| 300 |
_a1 recurso en línea (XVII, 256 páginas) _b161 ilustraciones, 98 ilustraciones a color |
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| 336 |
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_aAutomation Collaboration & E-Services _x2193-472X _v8 |
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| 490 | 0 | _aEngineering (Springer-11647) | |
| 505 | 0 | _aIntroduction -- Georgia Tech's Robotic Musicianship Platforms -- Listen Like A Human -- Play Like A Machine -- Social Interaction through Gestures -- Watch and Learn -- Wearable Robotic Musicians. . | |
| 520 | 3 | _aThis book discusses the principles, methodologies, and challenges of robotic musicianship through an in-depth review of the work conducted at the Georgia Tech Center for Music Technology (GTCMT), where the concept was first developed. Robotic musicianship is a relatively new research field that focuses on the design and development of intelligent music-making machines. The motivation behind the field is to develop robots that not only generate music, but also collaborate with humans by listening and responding in an expressive and creative manner. This combination of human and machine creativity has the potential to surprise and inspire us to play, listen, compose, and think about music in new ways. The book provides an in-depth view of the robotic platforms designed at the GTCMT Robotic Musicianship Group, including the improvisational robotic percussionists Haile and Shimon, the personal robotic companion Shimi, and a number of wearable robots, such as the Robotic Drumming Prosthesis, The Third Drumming Arm, and the Skywalker Piano Hand. The book discusses numerous research studies based on these platforms in the context of five main principles: Listen like a Human, Play Like a Machine, Be Social, Watch and Learn, and Wear It. . | |
| 988 | _aSpringer_Engineering_31032020 | ||
| 650 | 7 |
_2embne _aMúsica por ordenador _9141144 |
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| 650 | 7 |
_2embne _9140106 _aRobots |
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| 700 | 1 |
_aBretan, Mason _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9673420 |
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| 700 | 1 |
_aHoffman, Guy _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9673422 |
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| 700 | 1 |
_aDriscoll, Scott _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9673423 |
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_iPrinted edition: _z9783030389291 |
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_iPrinted edition: _z9783030389314 |
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_iPrinted edition: _z9783030389321 |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-38930-7 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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_b05/2020 _dz _ek _zSI |
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