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020 _a9783030181413
024 7 _a10.1007/978-3-030-18141-3
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
041 0 _aeng
050 4 _aTJ211
_b2020 EB
245 0 0 _aEducational Robotics in the Context of the Maker Movement
_cedited by Michele Moro, Dimitris Alimisis, Luca Iocchi
250 _aFirst edition
264 1 _aCham
_bSpringer International Publishing :
_bImprint Springer
_c2020
300 _a1 recurso en línea (XI, 220 páginas)
_b62 ilustraciones, 55 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
490 0 _aAdvances in Intelligent Systems and Computing
_x2194-5357
_v946
490 0 _aIntelligent Technologies and Robotics (Springer-42732)
505 0 _aPart 1: Educational Robotics and the Maker Movement -- Designing a Makerspace for Children - Let's Do It -- Enactive Robot Assisted Didactics (ERAD): The Role of the Maker Movement -- Introducing the making culture in teacher education: the eCraft2Learn project -- Part 2: Pedagogy behind Educational Robotics -- Trans-constructionist prototyping with a rare vintage -- Creativity Thinking Skills Promoted through Educational Robotics -- From Digital Fabrication to Meaningful Creations: Pedagogical Perspectives -- Badges Are Back! - Fostering Self-Assessment during Personalised Learning in Making and Digital Fabrication -- Part 3: Programming, Games and Social Robots -- Exploring Escape Games as a Teaching Tool in Educational Robotics.
520 3 _aThis book gathers papers presented at the International Conference "Educational Robotics in the Maker Era - EDUROBOTICS 2018", held in Rome, Italy, on October 11, 2018. The respective chapters explore the connection between the Maker Movement on the one hand, and Educational Robotics, which mainly revolves around the constructivist and constructionist pedagogy, on the other. They cover a broad range of topics relevant for teacher education and for designing activities for children and youth, with an emphasis on using modern low-cost technologies (including block-based programming environments, Do-It-Yourself electronics, 3D printed artifacts, intelligent distributed systems, IoT technology and gamification) in formal and informal education settings. The twenty contributions collected here will introduce researchers and practitioners to the latest advances in educational robotics, with a focus on science, technology, engineering, arts and mathematics (STEAM) education. Teachers and educators at all levels will find valuable insights and inspirations into how educational robotics can promote technological interest and 21st century skills - e.g. creativity, critical thinking, teamwork, and problem-solving - with a special emphasis on new making technologies.
988 _aPrimersemestre_2020_Robotics
650 7 _2embne
_aRobótica
_9160676
650 7 _2embne
_aInteligencia artificial
_9413115
700 1 _aMoro, Michele.
_eeditor
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aAlimisis, Dimitris.
_eeditor
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aIocchi, Luca.
_eeditor
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783030181406
776 0 8 _iPrinted edition:
_z9783030181420
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-18141-3
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
_n0
998 _b03/2020
_dz
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