| 000 | 03265nam a22004215c 4500 | ||
|---|---|---|---|
| 988 | _aSpringer_Robotics_2020 | ||
| 999 |
_c115351 _d115351 _x1 |
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| 001 | 115351 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230110040231.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn nnnaamaa | ||
| 008 | 191003s2020 gw a o |||| 0|eng d | ||
| 020 | _a9783030221928 | ||
| 024 | 7 |
_a10.1007/978-3-030-22192-8 _2doi |
|
| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aTA1637 _b2020 EB |
|
| 100 | 1 |
_aPeters, James F. _eautor _998829 |
|
| 245 | 1 | 0 |
_aComputational geometry, topology and physics of digital images with applications : _bshape complexes, optical vortex nerves and proximities _cby James F. Peters |
| 250 | _aFirst edition | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2020 |
|
| 300 |
_a1 recurso en línea (XXV, 440 páginas) _b1853 ilustraciones, 205 ilustraciones a color |
||
| 336 |
_2rdacontent _aTexto _btxt |
||
| 337 |
_2rdamedia _aelectrónico _bc |
||
| 338 |
_2rdacarrier _arecurso electrónico _bcr |
||
| 347 |
_atext file _bPDF |
||
| 490 | 0 |
_aIntelligent Systems Reference Library _x1868-4394 _v162 |
|
| 490 | 0 | _aIntelligent Technologies and Robotics (Springer-42732) | |
| 505 | 0 | _aComputational Geometry, Topology and Physics of Visual Scenes -- Cell Complexes, Filaments, Vortexes and Shapes Within a Shape -- Shape Fingerprints, Geodesic Trails and Free Abelian Groups on Skeletal Vortexes -- What Nerve Complexes Tell Us About Image Shapes. . | |
| 520 | 3 | _aThis book discusses the computational geometry, topology and physics of digital images and video frame sequences. This trio of computational approaches encompasses the study of shape complexes, optical vortex nerves and proximities embedded in triangulated video frames and single images, while computational geometry focuses on the geometric structures that infuse triangulated visual scenes. The book first addresses the topology of cellular complexes to provide a basis for an introductory study of the computational topology of visual scenes, exploring the fabric, shapes and structures typically found in visual scenes. The book then examines the inherent geometry and topology of visual scenes, and the fine structure of light and light caustics of visual scenes, which bring into play catastrophe theory and the appearance of light caustic folds and cusps. Following on from this, the book introduces optical vortex nerves in triangulated digital images. In this context, computational physics is synonymous with the study of the fine structure of light choreographed in video frames. This choreography appears as a sequence of snapshots of light reflected and refracted from surface shapes, providing a solid foundation for detecting, analyzing and classifying visual scene shapes. | |
| 650 | 7 |
_2embne _aProceso digital de imágenes _9413188 |
|
| 650 | 7 |
_2embne _aFotónica _9150920 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783030221911 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030221935 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030221942 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-22192-8 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_aSI _cm _dz _feng _ggw _h0 _b12/2019 _eel _zSI |
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