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988 _aSpringer_Robotics_2020
999 _c115351
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020 _a9783030221928
024 7 _a10.1007/978-3-030-22192-8
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aTA1637
_b2020 EB
100 1 _aPeters, James F.
_eautor
_998829
245 1 0 _aComputational geometry, topology and physics of digital images with applications :
_bshape complexes, optical vortex nerves and proximities
_cby James F. Peters
250 _aFirst edition
264 1 _aCham
_bSpringer International Publishing
_c2020
300 _a1 recurso en línea (XXV, 440 páginas)
_b1853 ilustraciones, 205 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
490 0 _aIntelligent Systems Reference Library
_x1868-4394
_v162
490 0 _aIntelligent Technologies and Robotics (Springer-42732)
505 0 _aComputational Geometry, Topology and Physics of Visual Scenes -- Cell Complexes, Filaments, Vortexes and Shapes Within a Shape -- Shape Fingerprints, Geodesic Trails and Free Abelian Groups on Skeletal Vortexes -- What Nerve Complexes Tell Us About Image Shapes. .
520 3 _aThis book discusses the computational geometry, topology and physics of digital images and video frame sequences. This trio of computational approaches encompasses the study of shape complexes, optical vortex nerves and proximities embedded in triangulated video frames and single images, while computational geometry focuses on the geometric structures that infuse triangulated visual scenes. The book first addresses the topology of cellular complexes to provide a basis for an introductory study of the computational topology of visual scenes, exploring the fabric, shapes and structures typically found in visual scenes. The book then examines the inherent geometry and topology of visual scenes, and the fine structure of light and light caustics of visual scenes, which bring into play catastrophe theory and the appearance of light caustic folds and cusps. Following on from this, the book introduces optical vortex nerves in triangulated digital images. In this context, computational physics is synonymous with the study of the fine structure of light choreographed in video frames. This choreography appears as a sequence of snapshots of light reflected and refracted from surface shapes, providing a solid foundation for detecting, analyzing and classifying visual scene shapes.
650 7 _2embne
_aProceso digital de imágenes
_9413188
650 7 _2embne
_aFotónica
_9150920
776 0 8 _iPrinted edition:
_z9783030221911
776 0 8 _iPrinted edition:
_z9783030221935
776 0 8 _iPrinted edition:
_z9783030221942
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-22192-8
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _aSI
_cm
_dz
_feng
_ggw
_h0
_b12/2019
_eel
_zSI