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| 988 | _aSpringer_Engineering_2020 | ||
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| 020 | _a9783030204761 | ||
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_a10.1007/978-3-030-20476-1 _2doi |
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_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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_aT59.7 _b2020 EB |
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_aAdvances in Human Factors in Wearable Technologies and Game Design : _bProceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA _cedited by Tareq Ahram |
| 250 | _aFirst edition | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2020 |
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| 300 |
_a1 recurso en línea (XII, 429 páginas) _b202 ilustraciones, 154 ilustraciones a color |
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| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_atext file _bPDF |
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| 490 | 0 |
_aAdvances in Intelligent Systems and Computing _x2194-5357 _v973 |
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| 490 | 0 | _aEngineering (Springer-11647) | |
| 520 | 3 | _aThis book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24-28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research. | |
| 650 | 7 |
_2embne _aErgonomía _9142089 |
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| 650 | 7 |
_2embne _aVideojuegos _xDiseño _9369981 |
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| 700 | 1 |
_aAhram, Tareq _eeditor _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783030204754 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030204778 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-20476-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_aSI _cm _dz _feng _ggw _h0 _b12/2019 _eel _zSI |
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