| 000 | 03011nam a2200385 c 4500 | ||
|---|---|---|---|
| 988 | _aSpringer_Engineering_2019 | ||
| 999 |
_c114396 _d114396 _x1 |
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| 001 | 114396 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230110040220.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn nnnaamaa | ||
| 008 | 190617s2019 si a o |||| 0|eng d | ||
| 020 | _a9789814560528 | ||
| 024 | 7 |
_a10.1007/978-981-4560-52-8 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.76 .I59 _b2019 EB |
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| 245 | 0 | 0 |
_aHandbook of digital games and entertainment technologies _cedited by Ryohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini |
| 264 | 1 |
_aSingapore _bSpringer Singapore : _bImprint: Springer _c2019 |
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| 300 |
_a1 recurso en línea (approx. 1200 páginas) _b200 ilustraciones, 100 ilustraciones a color |
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| 336 |
_2rdacontent _aTexto _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_atext file _bPDF |
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| 490 | 0 | _aEngineering (Springer-11647) | |
| 520 | 3 | _aThe topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field. | |
| 650 | 7 |
_2embne _9164111 _aMultimedia interactivos |
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| 650 | 7 |
_2embne _aVideojuegos _9141365 |
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| 700 | 1 |
_aNakatsu, Ryohei _eeditor _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 700 | 1 |
_aRauterberg, Matthias _eeditor _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 700 | 1 |
_aCiancarini, Paolo _eeditor _4edt _4http://id.loc.gov/vocabulary/relators/edt _998302 |
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| 773 | 0 | _tSpringer Nature Living Reference | |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-981-4560-52-8 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_aSI _cm _dz _feng _ggw _h0 _b12/2019 _eel _zSI |
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