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_aSpringerLink (Online service) _9106996 |
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| 003 | ES-MaUEC | ||
| 005 | 20230102113522.0 | ||
| 008 | 180525s2019 gw a o |||| 0|eng d | ||
| 020 | _a9783319915425 | ||
| 024 | 7 |
_a10.1007/978-3-319-91542-5 _2doi |
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| 040 |
_bspa _aES-MaUEC _cES-MaUEC |
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| 050 | 4 |
_aQA76 _b2019 EB |
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| 100 | 1 |
_aSchumann, Andrew _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9671298 |
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| 245 | 1 | 0 |
_aBehaviourism in Studying Swarms : _bLogical Models of Sensing and Motoring _cby Andrew Schumann. |
| 264 | 1 |
_aCham _bSpringer International Publishing _c2019 |
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| 300 |
_a1 recurso en línea (XI, 468 páginas) _b117 ilustraciones,25 ilustraciones a color |
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| 347 |
_atext file _bPDF |
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| 490 | 0 |
_aEmergence Complexity and Computation _x2194-7287 _v33 |
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| 490 | 0 | _aIntelligent Technologies and Robotics (Springer-42732) | |
| 505 | 0 | _aIntroduction -- Actin Filament Networks -- Unconventional Computers Designed on Swarm Behaviours -- Conventional and Unconventional Automata on Swarm Behaviours -- Non-Archimedean Valued Fuzzy and Probability Logics -- Individual-Collective Duality in Swarm Behaviours -- Syllogistic Systems of Swarm Propagation -- Context-Based Games of Swarms. | |
| 520 | 3 | _aThis book presents fundamental theoretical results for designing object-oriented programming languages for controlling swarms. It studies the logics of swarm behaviours. According to behaviourism, all behaviours can be controlled or even managed by stimuli in the environment: attractants (motivational reinforcement) and repellents (motivational punishment). At the same time, there are two main stages in reactions to stimuli: sensing (perceiving signals) and motoring (appropriate direct reactions to signals). This book examines the strict limits of behaviourism the point of view of symbolic logic and algebraic mathematics: how far can animal behaviours be controlled by the topology of stimuli? On the one hand, we can try to design reversible logic gates in which the number of inputs is the same as the number of outputs. In the authors' case, the behaviouristic stimuli are inputs in swarm computing and appropriate reactions at the motoring stage are its outputs. On the other hand, the problem is that even at the sensing stage each unicellular organism can be regarded as a logic gate in which the number of outputs (means of perceiving signals) greatly exceeds the number of inputs (signals). | |
| 650 | 7 |
_aOrdenadores _2embne _9138111 |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783319915418 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783319915432 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030082710 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-91542-5 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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_2lcc _cLE |
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| 988 | _aPrimersemestre_2019_Robotics | ||
| 998 |
_aSI _a_alco _a_vill _b11/2019 _cm _dz _ea _feng _ggw _h0 |
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