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_aSpringerLink (Online service) _9106996 |
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_c111637 _d111637 _x1 |
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| 001 | 111637 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230102113521.0 | ||
| 008 | 180517s2019 gw a o |||| 0|eng d | ||
| 020 | _a9783319917733 | ||
| 024 | 7 |
_a10.1007/978-3-319-91773-3 _2doi |
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| 040 |
_bspa _aES-MaUEC _cES-MaUEC |
||
| 050 | 4 |
_aQL368.H33 _b2019 EB |
|
| 100 | 1 |
_aSchumann, Andrew _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9671298 |
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| 245 | 1 | 0 |
_aHigh-Level Models of Unconventional Computations : _bA Case of Plasmodium _cby Andrew Schumann, Krzysztof Pancerz. |
| 264 | 1 |
_aCham _bSpringer International Publishing _c2019 |
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| 300 |
_a1 recurso en línea (VI, 183 páginas) _b86 ilustraciones,9 ilustraciones a color |
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| 347 |
_atext file _bPDF |
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| 490 | 0 |
_aStudies in Systems Decision and Control _x2198-4182 _v159 |
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| 490 | 0 | _aIntelligent Technologies and Robotics (Springer-42732) | |
| 505 | 0 | _aIntroduction -- Natural Labelled Transition Systems and Physarum Spatial Logic -- Decision Logics and Physarum Machines -- Petri Net Models of Plasmodium Propagation -- Rough Set Based Descriptions of Plasmodium Propagation -- Non-well-Foundedness -- Physarum Language -- p-Adic Valued Logic -- p-Adic Valued Arithmetic Gates -- The Rudiments of Physarum Games -- Physarum Go Games and Rough Sets of Payoffs -- Interfaces in a Game-Theoretic Setting for Controlling the Physarum Motions -- Conclusions. | |
| 520 | 3 | _aThis book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus-reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus-reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games. | |
| 650 | 7 |
_aParásitos _xSimulación por ordenador _2embne |
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| 700 | 1 |
_aPancerz, Krzysztof _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _996952 |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783319917726 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783319917740 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030062958 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-91773-3 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 988 | _aPrimersemestre_2019_Robotics | ||
| 998 |
_aSI _a_alco _a_vill _b11/2019 _cm _dz _ea _feng _ggw _h0 |
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