000 03313nam a22003855c 4500
006 a||||fo|||| 00| 0
007 cr nn nnnaamaa
710 2 _aSpringerLink (Online service)
_9106996
999 _c111637
_d111637
_x1
001 111637
003 ES-MaUEC
005 20230102113521.0
008 180517s2019 gw a o |||| 0|eng d
020 _a9783319917733
024 7 _a10.1007/978-3-319-91773-3
_2doi
040 _bspa
_aES-MaUEC
_cES-MaUEC
050 4 _aQL368.H33
_b2019 EB
100 1 _aSchumann, Andrew
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9671298
245 1 0 _aHigh-Level Models of Unconventional Computations :
_bA Case of Plasmodium
_cby Andrew Schumann, Krzysztof Pancerz.
264 1 _aCham
_bSpringer International Publishing
_c2019
300 _a1 recurso en línea (VI, 183 páginas)
_b86 ilustraciones,9 ilustraciones a color
347 _atext file
_bPDF
490 0 _aStudies in Systems Decision and Control
_x2198-4182
_v159
490 0 _aIntelligent Technologies and Robotics (Springer-42732)
505 0 _aIntroduction -- Natural Labelled Transition Systems and Physarum Spatial Logic -- Decision Logics and Physarum Machines -- Petri Net Models of Plasmodium Propagation -- Rough Set Based Descriptions of Plasmodium Propagation -- Non-well-Foundedness -- Physarum Language -- p-Adic Valued Logic -- p-Adic Valued Arithmetic Gates -- The Rudiments of Physarum Games -- Physarum Go Games and Rough Sets of Payoffs -- Interfaces in a Game-Theoretic Setting for Controlling the Physarum Motions -- Conclusions.
520 3 _aThis book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus-reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus-reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games.
650 7 _aParásitos
_xSimulación por ordenador
_2embne
700 1 _aPancerz, Krzysztof
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_996952
776 0 8 _iPrinted edition:
_z9783319917726
776 0 8 _iPrinted edition:
_z9783319917740
776 0 8 _iPrinted edition:
_z9783030062958
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-91773-3
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
988 _aPrimersemestre_2019_Robotics
998 _aSI
_a_alco
_a_vill
_b11/2019
_cm
_dz
_ea
_feng
_ggw
_h0