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020 _a9783030196349
024 7 _a10.1007/978-3-030-19634-9
_2doi
040 _bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA269
_b2019 EB
100 1 _aAlonso-Sanz, Ramon
_eautor
_4aut
_9671032
245 1 0 _aQuantum Game Simulation
_cby Ramón Alonso-Sanz.
264 1 _aCham
_bSpringer International Publishing :
_bImprint: Springer
_c2019.
300 _a1 recurso en línea (XIII, 252 páginas)
_b 402 ilustraciones, 211 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
490 0 _aEmergence Complexity and Computation
_x2194-7287
_v36
490 0 _aIntelligent Technologies and Robotics (Springer-42732)
505 0 _aClassical game theory -- Quantum approach to game theory -- Spatial quantum game simulation -- Unfair contests.
520 3 _aThis book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
650 7 _aTeoría de juegos
_2embne
_9686845
776 0 8 _iPrinted edition:
_z9783030196332
776 0 8 _iPrinted edition:
_z9783030196356
776 0 8 _iPrinted edition:
_z9783030196363
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-19634-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
988 _aPrimersemestre_2019_Robotics
998 _aSI
_b10/2019
_cm
_dz
_ea
_feng
_ggw
_h0