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_a10.1007/978-3-030-19634-9 _2doi |
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_aQA269 _b2019 EB |
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_aAlonso-Sanz, Ramon _eautor _4aut _9671032 |
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_aQuantum Game Simulation _cby Ramón Alonso-Sanz. |
| 264 | 1 |
_aCham _bSpringer International Publishing : _bImprint: Springer _c2019. |
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| 300 |
_a1 recurso en línea (XIII, 252 páginas) _b 402 ilustraciones, 211 ilustraciones a color |
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| 336 |
_2rdacontent _aTexto _btxt |
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_2rdamedia _aelectrónico _bc |
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_2rdacarrier _arecurso electrónico _bcr |
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_atext file _bPDF |
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_aEmergence Complexity and Computation _x2194-7287 _v36 |
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| 490 | 0 | _aIntelligent Technologies and Robotics (Springer-42732) | |
| 505 | 0 | _aClassical game theory -- Quantum approach to game theory -- Spatial quantum game simulation -- Unfair contests. | |
| 520 | 3 | _aThis book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation. | |
| 650 | 7 |
_aTeoría de juegos _2embne _9686845 |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783030196332 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030196356 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783030196363 |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-19634-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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| 988 | _aPrimersemestre_2019_Robotics | ||
| 998 |
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