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020 _a9783030122409
024 7 _a10.1007/978-3-030-12240-9
_2doi
040 _bspa
_dES-MaUEC
_cES-MaUEC
050 _aCC135
_b2019 EB
245 0 0 _aProceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage :
_bEARTH 2018
_cedited by Alessandro Luigini.
264 1 _aCham
_bSpringer International Publishing :
_bImprint: Springer
_c2019.
300 _a1 recurso en línea (XXXVIII, 757 páginas)
_b391 ilustraciones, 352 ilustraciones a color
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
490 0 _aAdvances in Intelligent Systems and Computing
_x2194-5357 ;
_v919
490 0 _aEngineering (Springer-11647)
520 3 _aThis book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
988 _aPrimersemestre_2019_Engineering
650 7 _2embne
_aPatrimonio cultural
_xProceso de datos
_xCongresos y asambleas
_9139463
700 1 _aLuigini, Alessandro.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
776 0 8 _iPrinted edition:
_z9783030122393
776 0 8 _iPrinted edition:
_z9783030122416
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-12240-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _dz
_feng
_ggw
_h0
_b04/2020
_ea
_zSI