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020 _a9783319146454
024 7 _a10.1007/978-3-319-14645-4
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
050 4 _aQA76.76.C672 2015 EB
245 1 0 _aFusion of Smart, Multimedia and Computer Gaming Technologies
_bResearch, Systems and Perspectives
_cedited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett.
264 1 _aCham
_bSpringer International Publishing
_c2015
300 _a1 recurso en línea (XI, 205 páginas 81 ilustraciones, 6 ilustraciones a color.)
490 0 _aIntelligent Systems Reference Library
_x1868-4394 ;
_v84
505 0 _aAdvances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
520 3 _a  This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   ·         Smart Gamification and Smart Serious Games. ·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·         Evaluation of Student Knowledge using an e-Learning Framework. ·         The iTEC Eduteka. ·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  .
650 7 _aVideojuegos
_xDiseño
_2embne
_9369981
650 7 _aVideojuegos
_xProgramación
_2embne
_9323982
700 1 _aSharma, Dharmendra.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_0http://id.loc.gov/authorities/names/no2010150929
_1http://viaf.org/viaf/95080221/
700 1 _aFavorskaya, Margarita.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_1http://viaf.org/viaf/151145542409996641086/
700 _aJain, Lakhmi C.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_0http://id.loc.gov/authorities/names/n95096324
_1http://viaf.org/viaf/307207767/
_996931
700 1 _aHowlett, Robert J.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_1http://viaf.org/viaf/59970155/
_997149
776 0 8 _iEdición impresa:
_z9783319146461
776 0 8 _iEdición impresa:
_z9783319146447
776 0 8 _iEdición impresa:
_z9783319355894
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-14645-4
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
490 0 _aEngineering (Springer-11647)
988 _aEBSPRINGER_2018
998 _b06/2019
_dz
_ek
_feng
_ggw
_h0
999 _c104040
_d104040
_x1