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| 007 | cr nn 008mamaa | ||
| 008 | 150610s2015 ja | s |||| 0|eng d | ||
| 020 | _a9784431554837 | ||
| 024 | 7 |
_a10.1007/978-4-431-55483-7 _2doi |
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| 040 |
_bspa _dES-MaUEC _cES-MaUEC |
||
| 050 | 4 |
_aT385 _b.M384 2015 EB |
|
| 245 | 1 | 0 |
_aMathematical Progress in Expressive Image Synthesis II _bExtended and Selected Results from the Symposium MEIS2014 _cedited by Hiroyuki Ochiai, Ken Anjyo. |
| 264 | 1 |
_aTokyo _bSpringer International Publishing _c2015 |
|
| 300 | _a1 recurso en línea (XII, 164 páginas 93 ilustraciones, 73 ilustraciones a color.) | ||
| 336 |
_2rdacontent _aTexto (visual) _btxt |
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| 337 |
_2rdamedia _aelectrónico _bc |
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| 338 |
_2rdacarrier _arecurso electrónico _bcr |
||
| 490 | 0 |
_aMathematics for Industry, _x2198-350X ; _v18 |
|
| 490 | 0 | _aEngineering (Springer-11647) | |
| 505 | 0 | _aPart I Geometry -- A Geometric Approach to Elasticity, Contact and Design -- Computer Graphics in Minimal Surface Theory -- Explicit Formula and Extension of the Discrete Power Function Associated with the Circle Patterns of Schramm Type -- On Connectivity of Discretized 2D Explicit Curve -- Part II Animation -- Fast Implicit Simulation of Flexible Trees -- Probe-type Deformers -- Controllable Skeleton-sheets Representation via Shape Diameter Function -- Super resolution from Principal Component Models by RKHS Sampling -- Part III Visual Perception and Illusion -- From Mathematical Study of Visual Information Processing in the Brain to Image Processing -- Computational Creation of a New Illusionary Solid Sign with Shading Effect -- Part IV Simulation and Sampling -- Mathematical Model for Epidermal Homeostasis -- A Prior Reduced Model of Dynamical Systems -- Real-time Volume Visualization for Large-scale Grid-based Fluid Simulations on Distributed Multi-GPU Systems -- Importance Sampling for Cloth Rendering under Environment Light. | |
| 520 | 3 | _aThe material included in this book provides selected presentations given at the international symposium MEIS2014. The book aims to provide a unique venue where various issues in computer graphics (CG) application fields are discussed by mathematicians as well as CG researchers and practitioners. The target audience is not limited to researchers in academia but also those in industries with a strong interest in digital media creation, scientific visualization, and visual engineering. . | |
| 988 | _aEBSPRINGER_2018 | ||
| 650 | 7 |
_2embne _9141143 _aGráficos de ordenador |
|
| 700 | 1 |
_aOchiai, Hiroyuki. _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt _1http://viaf.org/viaf/170974807/ _9100911 |
|
| 700 | 1 |
_aAnjyo, Ken. _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt _0http://id.loc.gov/authorities/names/no2006003332 _1http://viaf.org/viaf/252140801/ |
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| 776 | 0 | 8 |
_iEdición impresa: _z9784431554844 |
| 776 | 0 | 8 |
_iEdición impresa: _z9784431554820 |
| 776 | 0 | 8 |
_iEdición impresa: _z9784431562900 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-4-431-55483-7 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2019 _dz _eIG _zSI |
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