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020 _a9784431554837
024 7 _a10.1007/978-4-431-55483-7
_2doi
040 _bspa
_dES-MaUEC
_cES-MaUEC
050 4 _aT385
_b.M384 2015 EB
245 1 0 _aMathematical Progress in Expressive Image Synthesis II
_bExtended and Selected Results from the Symposium MEIS2014
_cedited by Hiroyuki Ochiai, Ken Anjyo.
264 1 _aTokyo
_bSpringer International Publishing
_c2015
300 _a1 recurso en línea (XII, 164 páginas 93 ilustraciones, 73 ilustraciones a color.)
336 _2rdacontent
_aTexto (visual)
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
490 0 _aMathematics for Industry,
_x2198-350X ;
_v18
490 0 _aEngineering (Springer-11647)
505 0 _aPart I Geometry -- A Geometric Approach to Elasticity, Contact and Design -- Computer Graphics in Minimal Surface Theory -- Explicit Formula and Extension of the Discrete Power Function Associated with the Circle Patterns of Schramm Type -- On Connectivity of Discretized 2D Explicit Curve -- Part II Animation -- Fast Implicit Simulation of Flexible Trees -- Probe-type Deformers -- Controllable Skeleton-sheets Representation via Shape Diameter Function -- Super resolution from Principal Component Models by RKHS Sampling -- Part III Visual Perception and Illusion -- From Mathematical Study of Visual Information Processing in the Brain to Image Processing -- Computational Creation of a New Illusionary Solid Sign with Shading Effect -- Part IV Simulation and Sampling -- Mathematical Model for Epidermal Homeostasis -- A Prior Reduced Model of Dynamical Systems -- Real-time Volume Visualization for Large-scale Grid-based Fluid Simulations on Distributed Multi-GPU Systems -- Importance Sampling for Cloth Rendering under Environment Light.
520 3 _aThe material included in this book provides selected presentations given at the international symposium MEIS2014. The book aims to provide a unique venue where various issues in computer graphics (CG) application fields are discussed by mathematicians as well as CG researchers and practitioners. The target audience is not limited to researchers in academia but also those in industries with a strong interest in digital media creation, scientific visualization, and visual engineering. .
988 _aEBSPRINGER_2018
650 7 _2embne
_9141143
_aGráficos de ordenador
700 1 _aOchiai, Hiroyuki.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_1http://viaf.org/viaf/170974807/
_9100911
700 1 _aAnjyo, Ken.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_0http://id.loc.gov/authorities/names/no2006003332
_1http://viaf.org/viaf/252140801/
776 0 8 _iEdición impresa:
_z9784431554844
776 0 8 _iEdición impresa:
_z9784431554820
776 0 8 _iEdición impresa:
_z9784431562900
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-4-431-55483-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2019
_dz
_eIG
_zSI